You think having armies of transformers (transports in disguise) is more "immersive"?
Neither one is. This should have nothing to do with "immersion" since the only goal is to get the unit from a land tile to a sea tile (and vice versa).
You think having armies of transformers (transports in disguise) is more "immersive"?
It's too bad that the AI hasn't improved, but I recall that it really struggled with transports too.
I take it you have never played a traditional wargame (board or computer)? The greatest "immersion" for me is the 1upt and having to solve the puzzle of effectively moving pieces on a board given then rules and modifiers of terrain, placement, range, zones of control and command influence. Or we could just stack them all together and throw most of those rules out the window.
Neither one is. This should have nothing to do with "immersion" since the only goal is to get the unit from a land tile to a sea tile (and vice versa).
I happen to like the new embarkation system. That said, I don't see why transports couldn't exist under the 1UPT system. Even in Civ 5, a worker can share a with a military unit. Surely the code could be adapted to allow two units to share one tile at sea.
Except you're talking about tactical wargames, while Civ takes place at the grand strategy level. Mustering and logistics ought to be emphasized, and stacks, while they certainly weren't perfect, at least meshed really well with the genre.
I just think the whole insta-ship thing is ridiculous. I mean, my unit can travel half way round the world, be in unchartered territory, miles from civilization then just pop onto a ship it pulls out of its back pocket and toodle across the ocean...
Wrong. Immersion helps intuition and therfore gameplay. People intuitively KNOW you need a ship to go on the sea. They KNOW that troops don`t just turn into ships.
It`s like gravity. Land Units in the game stay on the `ground` for imersion, reality and because we KNOW that`s what they should do. Otherwise tanks and chariots might as well just fly everywhere, ignoring wheels and tracks and the ground.
The real, central problem of Civ5 is 1UPT. Think of how many arbitrary limitations it saddles the player with, and how many compromises have to be made.
I couldn't disagree more! For two reasons:
1. You could easily add transports and keep 1UPT; the two could cohabit a sea hex the way workers/settlers and military units cohabit land hexes. The engine surely could be modified to support this behavior at sea.
2. The stacking limit is one of the best things about Civ 5. I wouldn't mind a relaxed stacking limit -- 2 or 3 units per hex, maybe. But most serious wargames have stacking limits/penalties for a reason: they reflect real-world logistical limits on cramming units into one place. You can't put an Army on an atoll. Besides, stacking limits make gameplay far more interesting than Stacks 'O Doom.
Transports + 1upt is even worse than the current situation, and you still wind up with armies of moderate size taking up, practically, entire oceans. It is ridiculous if you think about it.
Wargames often have 1upt, but Civ is not a wargame. Many tactical wargames tend to take place over a very limited space of terrain....a few square miles, perhaps. Civ takes place on the global stage, and does it with very few hexes. I strongly agree with stacking limits.....but right now there is NO military stacking. It is worse than an abstraction, it just makes no sense.
And what good would allowing 2-3 units per tile do? If you can't stand the idea of having a small army, then just imagine that each unit has more soldiers in it. Is it the graphics holding you back?