alysander
Chieftain
- Joined
- Dec 15, 2012
- Messages
- 91
There is no relationship iirc, thats a mess while having for example jean d arc as a great general 4000b.c.
Another evolutionary ancestor of new great mods not survived. :<
There is no relationship iirc, thats a mess while having for example jean d arc as a great general 4000b.c.
> Sound to the games.
It will be good, but we need man with good language.
Now i'm trying to reorganize industrial & modern techs to same idea: about 12-14 techs in three categories. There are two major problems:
+ Many techs in CCTP mod really not technology (such as Teleevangelism or Communism). I think tech tree must contain only scientific ideas, then you will be able to reveal stronger role of social/culture and religion perks (and give suitable wonders & builds to them). Wonders i think really should be more unique for civilisation (should not be possible any time to build 10-30 wonders).
+ Many real techs on the other hand contain only one or two units and buildings and they should be revealed.
Just remembered something... may be one day it will come true...
So, do you remember nuke in civ4 and it's aftereffects? If no - when you strike the same area with nuke it changes type of terrain to sand. Not just some radiation effect, like in civ5. I hope to see smthing like this, but nothing more, it's not that important. Thanks you all for creating the mod
Ok, carcass for tech tree from ancient to internets is ready.
(i don't know about 3 techs)
View attachment 362191
It have 4 eras : ancient, classic+medieval, renaissance+industrial and modern
Each era contain 36 techs in 3 lines (12 techs per line)
I noticed that gaining culture is very easy in 4.02, iam in industrial era and have almost every Policies. Getting 4K+ per turn without gold age.
Playing on Decimatus->Continents->Standart-> Starting era: Ancient.
I have something like 60 techs in Classical, the AI leader has 6. I am desperately trying to funnel Science to them so I can interact on their level.
Yea i encountered spy bug too...Happened when i took Policy Rationalism-> Sovereinghty that grats spy instead of citizens :-D.
All cities except your own disapear in Espionage Window, but they re-apear when you click on "Green citizen icon in Espionage Window". And it also allow you to interact with cities and place diplomats/spies.
Hope it helps.