Player: merciary
Nation: Aketua
Race: Pale Elves or Aket (Fay)
Perks
(1) Resilient Bodies- While not the most physically imposing race the Aket’s bodies are remarkably resistant to disease and infections. This resilience extends after death to where if a corpse is regularly “maintained” there will be very little to no rot.
(2) Spirit Touched- the Aket are natural mages and have a particularly strong affinity with manipulating “spirit energies” to breathe life into things.
(3) Dominate Necromancer Priest- The nation is ruled by an order of priest specializing in necromancy. The priest remain on top in Aketuian society due to the belief that their craft of breathing life is the highest craft one can practice. The Aket do not worship a god per say but believe in an energy force that makes life which can on occasion be personified into spirits.
(4) Meritocratic Society – One’s place in society is based on one’s skill in their profession. Apprenticeship is the norm with professions being decided at a young age, though taking another profession is not uncommon particularly for one already considered a master in a profession. Semi-informal proto-guilds manage the various professions but as of the moment they serve little more purpose that meeting places for like minded people. Unskilled jobs come with a strong stigma and are left to those with little talent.
(5) After Death – Due to their odd resistance the Aket believe that their physical bodies are merely vessels for the Spirit energy, in fact Aket means vessel in their tongue, as such corpses are treated as tools not lost loved ones. Bodies are given to the priesthood to be raised, or at this point in time attempted to be raised, to aid society by preforming “undesirable” tasks. As the practice has not yet been perfected and still shrouded in mysticism the priest are rarely successful but the bodies are well preserved in the catacombs for them to try again.
Preferred Climate: Temperate Hills
Governance: Theocracy with a series of proto-guilds managing many sectors
Stability:
Descriptor: An order of necromancer priest, called Forgers, manage the nation. The whole system is very hierarchical with one’s place dependent on one’s skill
Authority vs Liberty: Authority
Centralized vs Decentralized: Centralized
Culture:
Cultural Strength:
Descriptor: A focus on achieving perfection in one’s activities with a strive to be remembered
Tradition vs Adaptability: Equal
Glory vs Cooperation: Glory (not merely martial glory but being great in anything)
Economy:
Gold Income:
Treasury:
Resources:
Descriptor: a focus producing crafts and goods with agriculture being the domain of the unskilled
Autarky vs Interdependence: Interdependent
Regulation vs Free Market: Free Market
Technology:
Innovation:
Base:
Advances:
Military:
Descriptor: Mostly peasants hoping to seek glory and recognition through combat along with those who already have seeking to further their own glory
Army Quality:
Navy Quality:
Airforce Quality:
Military Units:
Magic:
Descriptor: Primarily around necromancy though other manipulations of life energy are common.
Arcana:
Nation: Aketua
Race: Pale Elves or Aket (Fay)
Perks
(1) Resilient Bodies- While not the most physically imposing race the Aket’s bodies are remarkably resistant to disease and infections. This resilience extends after death to where if a corpse is regularly “maintained” there will be very little to no rot.
(2) Spirit Touched- the Aket are natural mages and have a particularly strong affinity with manipulating “spirit energies” to breathe life into things.
(3) Dominate Necromancer Priest- The nation is ruled by an order of priest specializing in necromancy. The priest remain on top in Aketuian society due to the belief that their craft of breathing life is the highest craft one can practice. The Aket do not worship a god per say but believe in an energy force that makes life which can on occasion be personified into spirits.
(4) Meritocratic Society – One’s place in society is based on one’s skill in their profession. Apprenticeship is the norm with professions being decided at a young age, though taking another profession is not uncommon particularly for one already considered a master in a profession. Semi-informal proto-guilds manage the various professions but as of the moment they serve little more purpose that meeting places for like minded people. Unskilled jobs come with a strong stigma and are left to those with little talent.
(5) After Death – Due to their odd resistance the Aket believe that their physical bodies are merely vessels for the Spirit energy, in fact Aket means vessel in their tongue, as such corpses are treated as tools not lost loved ones. Bodies are given to the priesthood to be raised, or at this point in time attempted to be raised, to aid society by preforming “undesirable” tasks. As the practice has not yet been perfected and still shrouded in mysticism the priest are rarely successful but the bodies are well preserved in the catacombs for them to try again.
Preferred Climate: Temperate Hills
Governance: Theocracy with a series of proto-guilds managing many sectors
Stability:
Descriptor: An order of necromancer priest, called Forgers, manage the nation. The whole system is very hierarchical with one’s place dependent on one’s skill
Authority vs Liberty: Authority
Centralized vs Decentralized: Centralized
Culture:
Cultural Strength:
Descriptor: A focus on achieving perfection in one’s activities with a strive to be remembered
Tradition vs Adaptability: Equal
Glory vs Cooperation: Glory (not merely martial glory but being great in anything)
Economy:
Gold Income:
Treasury:
Resources:
Descriptor: a focus producing crafts and goods with agriculture being the domain of the unskilled
Autarky vs Interdependence: Interdependent
Regulation vs Free Market: Free Market
Technology:
Innovation:
Base:
Advances:
Military:
Descriptor: Mostly peasants hoping to seek glory and recognition through combat along with those who already have seeking to further their own glory
Army Quality:
Navy Quality:
Airforce Quality:
Military Units:
Magic:
Descriptor: Primarily around necromancy though other manipulations of life energy are common.
Arcana: