So whos going to be a knight in shining armor and make us a multiplayer modpack?
- Diplomacy flavors and major approach biases now have a default XML value of 5 if not specified by the modder; -1 for City-State approach biases (always 1 ingame). Code for this is in CoreTableEntries.sql.
- The code section which overrides custom civs' non-diplo flavors is now clearly marked near the start of CoreTableEntries.sql
The new patch broke for me until I reverted back CoreTableEntries.sql to the previous version.Code:- Diplomacy flavors and major approach biases now have a default XML value of 5 if not specified by the modder; -1 for City-State approach biases (always 1 ingame). Code for this is in CoreTableEntries.sql. - The code section which overrides custom civs' non-diplo flavors is now clearly marked near the start of CoreTableEntries.sql
Has anyone else playing with custom civs experienced this issue?
No bug report, but it was solved on my end. It was due to leftover instances of WorkAgainstWillingness and WorkWithWillingness in the leaders table.
A heads up for people using civs originally written for vanilla, I guess.
Splits Impi bonus vs gunpowder and ranged strike onto separate promotions, and lets bonus vs gunpowder stay on upgrade
So whos going to be a knight in shining armor and make us a multiplayer modpack?
It's the free ranged attack before melee attack.
Code:Splits Impi bonus vs gunpowder and ranged strike onto separate promotions, and lets bonus vs gunpowder stay on upgrade
"Provides support Fire to friendly units when fortified" is wrong. Does it?It's the free ranged attack before melee attack.
Or the free ranged attack is given to friendly units?
I thought the AIs had some kind of Defensive Pact limit? /=
Spoiler :
They do. 2 + (# of other civs they've met / 10, rounded down). This bug keeps cropping up >:/
But to fix I need a savegame one turn before they agree to a DP over the limit.