Desert tiles have very low prio on border expand.why are my borders expanding to the lake and horses in the south before the stone in NW?
just out of curiosity what is that building you are building ?why are my borders expanding to the lake and horses in the south before the stone in NW?Spoiler :
I think that is WW Kuk Swamp from MWfVP modmod. MoreWondersforVP.just out of curiosity what is that building you are building ?
Yup that was itI think that is WW Kuk Swamp from MWfVP modmod. MoreWondersforVP.
I had the same glitch with some citrus. After exploring a bit more, I noticed EVERY Civ had 2 resources near them that were the only 2 on the map. Ordinary continents mapI had a similar one with cocoa with only two spawning in the entire map and another one with copper that spawned 15, it's not good imo.
What happens when you send peace offer?Hi
On 4.6 Im on war with Askia for really long time and they send almost every turn peace offers, but on his side always says impossible, not sure how to solve that
HiWhat happens when you send peace offer?
- Fixed majorly buggy behavior with the World Congress, especially the UN session
- Fixed Austria's marriage GP bonus being applied twice
- Fixed CTD when founding a pantheon without having a capital
- Fixed units purchased with Faith getting reduced XP
- Fixed missing instant yields when buying a unit with faith
- Fixed a bug where the turn could not be ended
- Fixed Venice being unable to choose a Merchant of Venice as a free Great Person
- Fixed a bug where AI civs were getting twice as much difficulty science/culture as intended for killing units
- Fixed a bug where AI civs were getting half as much difficulty gold as intended for killing units
- Fixed Lua error in city banner
- Fixed Lua error in combat panel layout
- Fixed UI bug with the popup when capturing a city
- Modmods that use custom plot highlighting (Squads/Route Planner) can now be used without EUI
- Added LuaCATS declaration files for easier modmodding - no effect on gameplay
- Added bOriginally parameter to CvPlayer::acquireCity(), which sets up a city as if it was always owned by the acquirer, preventing liberation
Parameter is accessible by Lua
Used by BNW Merchant of Venice and Austria, if MOD_GLOBAL_CS_LIBERATE_AFTER_BUYOUT is inactive
Also used by the Phoenicia modmod
When the Phoenicia modmod is next updated, cities that are given to a City-State (after all City-State slots are filled) will no longer be liberated back to Phoenicia
"Block liberation" code no longer resets the turn a city was founded, and now changes the player who constructed the city's buildings to the acquiring player
- Cleaned up some old code
Version 4.6.1 released. Link in OP has been updated.
Online as of 2:19 AM CST. Savegame compatible with 4.6 versions.
How did you disable it in the first place, is it a mod?Ok time to enable/test Austria again, had them disabled for some time.
Really advanced setup lets you disable any civ you want.How did you disable it in the first place, is it a mod?
You mean a land unit enters a coast/lake tile and kills your worker/workboat?I had a very hard to reproduce bug a couple of times but on reloading it cannot be reproduced but it keeps happening nontheless.
Land units belonging to a civ i'm at war with can embark into tiles that contain civilian units owned be me killing them in the process.
It occured a couple of times but going back to an older save prevents the AI from doing so