Suggested PPP
Turnset Goals:
1. Get units in position to capture Warwick, but leave Elizabeth with Queen's Palace (do not capture Queen's Palace)
2. Get Military Units on board boats all around Elizabeth's main island
3. Grow Utrecht (target City Size is Size 10) while working all of the Hammer-producing squares
4. Earn Failure Gold in the Heroic Epic (we can't on T152 as we didn't make Barracks yet) and the Hermitage on every turn
Diplo Policies:
Refuse Requests/Demands for:
Communism
our World Map
Gold that is more than 100 Gold
Other Requests/Demands for Techs/Gold/Resources should be accepted, except from Shaka
Do not give in to any Requests/Demands from Shaka, as we want to go to war with Shaka soon
Refuse to join in on anyone's war
Refuse to stop trading with anyone's Worst Enemy
Do not trade away these techs:
Civil Service
Philosophy
Nationalism
Communism
Do not end the war with Elizabeth (the target date to do the next round of Cease Fire + Liberation + City-recapturing is T154 or perhaps T155 if everything hasn't fallen into place for T154)
T152, 840 AD
Worker
10 (1N of Hippos): Move to the Tun H For Road that is 2NW of Hippos and Chop it
Cat in Sleepy Sheep: Head westward along the Roads
Settler in City 4: Go to New Amsterdam (to board a future Galleon)
Hindu Missionary in Utrecht:
Go eastward to New Amsterdam... try to have him end his turn on the GH For Road that is 1S of the "City after Taj Mahal?" sign (he will go to New Amsterdam to board a future Galleon)
Great General: Hangs out in Utrecht
Units on Elizabeth's Queen's Palace Island:
Do not capture Queen's Palace
Knight 2, Cat 5, and Cat 8 all move 1NE onto Galleon 6
Everyone else moves 1E to the Des H that is 1NW of Queen's Palace... we just want to get into better position for teleporting; we do not want to capture Queen's Palace
Galleon 7 (NW of Hastings): Move 2W to kill the Trireme then move back 1E toward Hastings
Galleon 3 (1E of Coventry): Move into Coventry and Skip its Turn
Galleon 8 (1N of London): Move into London, load WE 1 onto Galleon 8, then move 2W of London
William (1SW of Canterbury): Move into Canterbury, load Spearman 1 into William, then move William 2SW toward Warwick
Galleon 2 (NE + N of Piscatorium): Wait for the 2 Workers who just finished Roading the Silver
Spies 3 and 4 can stay in place in Hastings and Canterbury
Confucian Missionary in Surfin' Turf: Head to The Hague to spread Confucianism there
In Coventry, load find the second Spearman 1 and give him another name, such as Spearman 10, then load him into the QE Galleon
QE Galleon stays inside of Coventry
Wake up Galleon 1 inside of Tekedda (one of Mansa's western Cities), move Galleon 1 1SW, then Skip its turn (we can still pick up Worker 5 next turn)
Galleon 5 (in Marble City): Move south and south-east to meet up with Galleon 4
Transfer Crossbowman 1 and WE 9 to Galleon 4
Confirm that we have 2 Military Units board Galleon 4 and then send Galleon 4 toward Sparta (Stone City)... we can spend a turn on the Galleon in that City to heal the War Elephant and then we can head toward the Barb City of Phrygian near Louis
X-ops: Build queue: Confucian Temple -> Hindu Temple -> Customs House
Gems:
Heroic Epic -> Cat -> Odeon
Surfin' Turf: Hermitage (build a Barracks instead of the Hermitage in Piscatorium)
City 4: Settler
Athens: Wealth
Piscatorium: Barracks
Hippos: The Kremlin
Utrecht:
2 Artists -> 2 GH Mines, building Taj Mahal (we will rehire the 2 Artists at City Size 10)
Sleepy Sheep: Wealth
New Amsterdam: Harbour -> Library
The Hague: Hindu Missionary -> Hindu Missionary
Canterbury: Wealth
Marble: Whip the Confucian Missionary; Confucian Missionary -> Confucian Missionary
Hastings, London, and York: doesn't matter
Bethlehem: Wealth
Nottingham: doesn't matter
Hun: Settler
Sparta (aka Stone): Wealth
Coventry: doesn't matter
T153, 860 AD
Make this trade:
Engineering + his Gold + his World Map from Louis <-> Scientific Method
Worker
10 (NW + NW of Hippos): Move to the Tun H For that is 3N of Hippos
Worker 4 (1N of Hippos): Move to the Tun H For that is SW + S + S of Hippos
Worker 3 (1N of Hippos): Move to the Tun H For that is NW + N + N of Hippos and Chop it
Worker 7 and Worker 12 (1N of Piscatorium): Move 1NE onto Galleon 2
Galleon 2 heads toward New Amsterdam
Chariot 1 (in Hastings): Move 1W + 1NW onto Galleon 7
Galleon 7 moves 2N to NW + NW + N of Hastings and Skip turn
Worker 5 (at Mansa's City of Tekedda) moves 2SW onto Galleon 1
Galleon 1 unloads only Worker 6 into Sleepy Sheep (keep Worker 5 on board to be unloaded in New Amsterdam next turn)
Worker 6 moves 1SW and Farms the Plains square that is 1SW of Sleepy Sheep
Galleon 8 (2W of London): Hopefully, we can move to NW + N of Nottingham, then WE 3 from Nottingham can pick him up, then Galleon 8 can move to NW + W + W of London
Willam Galleon (NW + N of Warwick) moves south to drop off Spearman 1 on the GH Mine that is 1SW of Warwick, then moves to NW + N of Queen's Palace, then Spearman 6 and Spearman 1 get on board William
The rest of the stack that is 1NW of Queen's Palace does not capture Queen's Palace and moves 1E Des (1N of Queen's Palace)
Mace 1 (in York) gets on the William Galleon
Galleon 6 unloads 2 Cats and 1 Knight on the GH Mine Road that is 1SW of Warwick
Galleon 3 (in Coventry) moves 2NE of Coventry and skips its turn
Galleon 5 can head south-eastward to form a future partial Galleon chain between New Amsterdam and Mao's area
Galleon 4 can move into Sparta (Stone City) and skip its turn so that our War Elephant can quickly heal for this turn
Confucian Missionary in Marble City can move 2NW, then we select him and gift him to Mao (the pink present button)
One of the Workers that are 1N of Marble can move to the G For that is 1W of Marble
Workers near Utretch, now that we have Engineering:
Workers 1 (NE + N + N of Utrecht): Move to the G For Road that is 3E of Utretch and Chop it
Workers 8 (NE + NE + N of Utrecht), 11 (NE + NE of Utrecht), and no number Worker (NE + E + E of Utrecht)--maybe name him Worker 15: can all move to the G Riv Farm that is 2S of Utrecht and build a Watermill (If we can't get Engineering in trade for some reason, don't move them and we'll figure out something else for them to do)
Worker 9 (SE + E + E of Utrecht): Chop the GH For
We don't want to Chop any of the other Forests in the Utrecht area
X-ops: Hindu Temple -> Customs House, work the 2S Windmill with the new citizen
Gems: Cat -> Odeon, work the just-completed 1E P Farm with the new citizen
Surfin' Turf: Hermitage
City 4: Settler
Athens: Wealth
Piscatorium: Heroic Epic
Hippos: The Kremlin
Utrecht: Taj Mahal
Sleepy Sheep: Wealth
New Amsterdam: Library -> Harbour
The Hague: Hindu Missionary
Canterbury: Wealth
Marble: Confucian Missionary
Hastings, London, and York: doesn't matter
Bethlehem: Wealth
Nottingham: doesn't matter
Hun: Settler
Sparta (aka Stone): Wealth
Coventry: doesn't matter