TehJumpingJawa
Warlord
- Joined
- Aug 15, 2008
- Messages
- 204
AI and UI can be patched. The underlying mechanics are sound, which is good news. I'm very hopeful
Underlying mechanics are sound?!? You having a laugh?!
- Terrain is extremely imbalanced (hills=king).
- Military balance is out of whack (melee is junk-tier)
- At least 3 of the economic inputs (food, hammers, and beakers) are out of whack (hammers god-tier, science worthless, food mostly worthless).
- Civics range from completely worthless, to insanely OP.
- Same goes for the Civilizations/leaders; we've got some with obviously broken combos, and others that have so little synergy with the mechanics of the game that it makes you wonder what they were thinking.
- Religions is just buffs. The combat aspect is mono-dimensional, and thus tedious & boring.
- Culture/Tourism is an enigma to all.
- Many of the wonders aren't even worth sacrificing a city tile for, let alone spending hammers on them!!
There is absolutely no mechanic to inhibit expansion through conquest (and/or stealing workers/settlers). In my book that's a MAJOR flaw.
However much I hated civ5's global happiness (give me back civ4's city maintenance any day!), civ6's amenities system is not a suitable substitute.
Its fundamental flaw being that your conquests will by-and-large be self-sustaining, either because of their own districts, or thanks to the new luxuries their land gives you access to.
There are other factors that result in unimpeded military expansion too:
- cultural borders are static & immediately inherited by any captor
- captured cities have no unrest, and besides damaged structures and paused growth, instantly become 100% productive members of your civ.
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