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FinMc's latest activity
F
FinMc
reacted to
Recursive's post
in the thread
Tweaks to the VP Congress System
with
Like
.
Hello all, I have made a few tweaks to the VP Congress system. They are as follows. To view the entire updated guide, please visit this...
Yesterday at 7:56 PM
F
FinMc
reacted to
Stalker0's post
in the thread
[Vote]
(7-75) Giant Death Robots Standalone, Limited to 2 & Cost More
with
Like
.
and they are worth every hammer. I feel confident on this one as i have done a number of late game wars with GDRs. they are incredibly...
Yesterday at 12:57 PM
F
FinMc
reacted to
rkkn's post
in the thread
Terracotta Army - A power check-in (with data!)
with
Like
.
I think it'd be a reasonable amount if that were all it does. Like Colossus with the trade route bonus and extra trade route gives a...
Wednesday at 11:11 PM
F
FinMc
reacted to
Stalker0's post
in the thread
[Vote]
(7-75) Giant Death Robots Standalone, Limited to 2 & Cost More
with
Like
.
Agreed, and honestly the change is good. I actually do use GDRs is sevearl of my games, not as a meme "hehe lets just f around", but as...
Wednesday at 11:09 PM
F
FinMc
replied to the thread
3rd and 4th Unique Components for VP - Official thread
.
Medic boat would be really fun
Wednesday at 11:08 PM
F
FinMc
reacted to
azum4roll's post
in the thread
[Vote]
(7-24) Supply Cap Penalty Rework
with
Like
.
Reducing food is a negative spiral (starvation is another unhappiness source). AI cannot handle those as it only focuses on the current...
Tuesday at 12:21 PM
F
FinMc
replied to the thread
[Complex]
(7-NS) Rebel and Partisan units can move on the first turn, with restrictions and come with a warning
.
Well thought out proposal!
Apr 18, 2024
F
FinMc
reacted to
azum4roll's post
in the thread
[Complex]
(7-NS) Rebel and Partisan units can move on the first turn, with restrictions and come with a warning
with
Like
.
Counterproposal to: https://forums.civfanatics.com/threads/7-31-buff-rebels-and-partisans.688924/ I agree that the current version...
Apr 18, 2024
F
FinMc
replied to the thread
[Complex]
(7-NS) Airstrikes can target and pillage enemy tile improvements
.
This strikes me as really OP. Airplanes vs AI is already a turkey shoot once you hit critical mass of planes (bonus points for the OP...
Apr 18, 2024
F
FinMc
reacted to
azum4roll's post
in the thread
[Complex]
(7-NS) Airstrikes can target and pillage enemy tile improvements
with
Like
.
I'd agree on missiles only. There needs to be a cost to do free pillages like that. My questions 1 and 3 still stand for missiles though.
Apr 18, 2024
F
FinMc
replied to the thread
bal's Gameplay Mods (reduced supply, dynamic lines etc.) latest: Engineer boost)
.
After playing a game with it I turned it off. I didn't find it added much to combat. Typically units are stacked a few lines deep so...
Apr 18, 2024
F
FinMc
reacted to
Stalker0's post
in the thread
[DLL]
(7-NS) Military units consume gold on healing
with
Like
.
@Recursive @axatin I think this needs to be a supermajority, this is a major major change to how combat will operate.
Apr 17, 2024
F
FinMc
replied to the thread
Lebensraum - Alternate Ideas Brainstorm
.
This is excellent, propose it and I'll vote for it
Apr 17, 2024
F
FinMc
reacted to
Stalker0's post
in the thread
Lebensraum - Alternate Ideas Brainstorm
with
Like
.
We are way off topic at this point. If people want to rename something that's fine, but lets get off this tangent about how much or...
Apr 16, 2024
F
FinMc
reacted to
CppMaster's post
in the thread
[Sponsored]
(7-VT) Supply cap rework
with
Like
.
Nah, Civ5 without VP is just 4 city Tradition into science victory. Warfare is much better in VP. It's not really about encouragement...
Apr 15, 2024
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