Recent content by JustAnotherUser

  1. J

    a couple of questions

    More than one, as is now Civ 4 is the more modifcable of the Civilization games, just browse the Civ4:modpack forum to make you an idea of the number and the variety of the free mods made by fans, just look a "fall from Heaven" just to name one of the best. It is better if you familiarize...
  2. J

    FfH2 0.11c Bugs:

    I thought it was "pack" as in "pack of wolves". Except they are , you know, giants. Anyway, a bug, I'm playing the khazad, I'm researching in this moment Dwarven studies (9 turns away) and I can build a dwarven soldier right now even if it say that I need Dw studies for it.
  3. J

    Raze Or Conquer

    In late games, you need a base for your bombers/to airlift units. BTW, I think that you should get you more money from razing a city that from keeping it.
  4. J

    FfH2 0.11b Bugs:

    Still no symbols, but at least are different colors, thanks. :)
  5. J

    [MOD] Fall from Heaven II

    just look in the "fall for heaven II" subdirectory in Mods, there is a link that start directly FFH2 without the need to start civ4 vanilla first. Copy it on your desktop or in the start menu and you are done. (it is still slow but it is one step less
  6. J

    FfH2 0.11b Bugs:

    I tried a quick game. The only thing I can say until now is that flags are still plain white, with no simbol (at least with 0.11a they had different colors)
  7. J

    Reduce Evolving gold cost

    if you want money to upgrade, raise your taxes and you'll get all the money you need. Yes, this will lower your science but it is meant to, you can't be strong economically, militarly AND scientificaly, not without a lot of work, there must be a deficit somewhere, with cheaper upgrades one...
  8. J

    Reduce Evolving gold cost

    If you have swordmen you are not at stone age.
  9. J

    Reduce Evolving gold cost

    The advantage given are not weak at all. First, you keep a good share of your experience, Second, you keep all your promotions, with same combo that are almost like a cheat (like upgrade a city raider III maceman to rifleman, that normally should not have this promotion (I think those are the...
  10. J

    [MOD] Fall from Heaven II

    Is the culture draining effect of Loky and the gipsy vagon implemented yet? I tried to send them in enemy cities but I could not say if was happening something or not. Also loky have a lot of sphere nìbut seems that can cast only two spells, charm persons and storm of blades, is a bug...
  11. J

    [MOD] Fall from Heaven II

    Maybe it should be based on the difference between your and their levels of "compassion" civics if both civs are at "fend for themselves" for example, should not be there penalties (nor bonus) but if the civ is one that care about it and move to a more compassionate civic it give you a negative...
  12. J

    [MOD] Fall from Heaven II

    Interesting, but shouldn't be "turned off" if the other civilization is in the same situation?
  13. J

    [MOD] Fall from Heaven II

    A little bug/typo, when you discover the tech that pop mana nodes on all of them appear "require body node" when actually you can build any kind of node on them to get any kind of mana. it could be a little confusing. A question. What does mean exactly the diplo modifier "you treat you people...
  14. J

    1 resource = limited units

    I thought about using a "token" system, i.e. every resource give one (or possibly more) "token" when a city build something that need that resource it grab a Token that it would not be availlable to other cities until the construction is complete, the exception would be the city where the...
  15. J

    What a start

    Look on the bright side. No Barbarians. :p
Top Bottom