Edit : Please answer here instead of this outdated topic :
http://forums.civfanatics.com/showthread.php?t=170260
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In the Warrior > Axeman scenario, you get a 150% boost in base strength and an additional 50% bonus against the ubiquitous Melee class of units (that's 50% of the new base strength: The bonus is bigger than the original base strength) at the cost of a small City Defense bonus that's obsolete with Archers anyway and X gold (note that Axemen cost 130% more than Warriors). To balance this equation, X has to be pretty large.
It doesn't explain the huge gold cost.
It's too big despite your explainations.
You underestimates the big amount of gold needed.
As I pointed out above, upgrading is pretty major. In the late game, it's not so much (Infantry > Mech Infantry is only 60% Strength boost and AA capabilities; note that Mech Infantry costs only 43% more than Infantry), but you have more gold on hand by that point
When you have only 1 unit slightly upgraded and that you lose all your gold, this is not "pretty major", but too expensive.
You shouldn't be losing all your gold just to upgrade one unit: If that's so, you probably need to have a better money-making strategy.
The gold I get is superior to the medium, I earn good in comparaison with other civilizations/cities/places, and although i'm in a good position, the gold needed is enormeous for what you get.
Now, in the early game, upgrading a Warrior to an Axeman is a nasty blow to your reserves, but as I noted above, it's a pretty big improvement.
Upgrading 1 unit (and getting "some" power) is not a so big advantage when you have ~7 units.
A topic is only "outdated" when people stop replying to it. This topic continually remains near the top of the page
It depends.
Here, as I created another topic of that and after this one, with a poll, and in a better forum, this newer topic makes this one outdated.
I said outdated in the sense of that this topic is obsolete in comparison with the other.
that topic hasn't been posted on in over a week
?
Besides, this is the "Ideas & Suggestions" forum, specifically designed for discussing the merit of game details and how to change them (alright, technically it was designed as a wishlist for cIV, but it was specifically not closed for the above reason). The GD forum can serve that purpose, too, but it's more for tips, complaints, comments, and general, well, discussion.
The other forum is better because there are more people on the other forum than this one.
This topic, as you say, is for remarking that something is unbalanced.
I've made the other topic with a poll and in another better forum and it's newer, so please, answer to the other topic because this one is obsolete.
I don't understand you Danicela.
First you want a gunpowder resource introduced into Civ 4 to add an extra "challenge" element to the game (in your thread back in March), now you're complaining that expensive upgrading is too difficult.
It's a high-cost/high-reward decision. Is that challenging enough?
The first thing has nothing to do with the other.
Gunpowder was because it's better because it was in Civ3 and for other reasons (see the topic)
Upgrading is unbalanced because you get only poor things for the huge gold you pay.
Mid to late game, we should have plenty of gold so that a 110 for an upgrade doesnt bankrupt us.
No, you don't have more 300 or 400, you can't upgrade much with it.
And this is not the point.
I know I'm lucky to have even 80-90 gold so at best I can usually only upgrade a single unit.
Yes, the cost is too big.
But if I want to upgrade more, I simply turn off science for a few turns until I get the desired amount of gold.
You shouldn't have to do that for something pitiful.
Upgrading them to rifles is 170/200 as I recall, or maybe that was to muskets. In either case, by then I have much more gold and can usually upgraded all units.
Yes, so your science is in late, to make all these gold.
Going from longbow to mech inf should be substantially more than 500ish.
Gold doesn't rain from the sky.
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Edit : Please answer here instead of this outdated topic :
http://forums.civfanatics.com/showthread.php?t=170260