The_J
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  • Hi J , sorry man - i try the code but it will not destroy cities now....
    Is there a bug ?

    I copy this lines to my phyton file and adjust the Unit name.
    ###Planetbreakerbegin###
    .........................
    .........................
    ###Planetbreakerend###
    cool will check it out today. Thank you for effort !!!
    I have some modding todos at the weekend :-))
    jep i know the lines --<DefineName>NUKE_FALLOUT_PROB</DefineName> to decrease the fallout possibility.

    about the log and ruins, will be cool if you can correct this things.
    Makes the mod nearly perfect :-)
    Hi J,

    is looks like much better. Now i understand the issue with Terrain FEATURE.
    FALLOUT is one of them also.
    Your code runs after the effect from the original nuke.
    So the nuke has already change for example the FEATURE_FLOOD_PLAINS to FEATURE_FALLOUT.
    And than the planetbuster code remove the fallout once again.
    Now the feature from begin is lost ..... :eek:
    This is also the reason why we can't see this with FEATURE_ICE on water. Because no fallout will created from a nuke in water terrains.
    mmh - a solution will be to edit the original nuke code to create no fallout on terrains with FEATURE_OASIS or FEATURE_FLOOD_PLAINS for example, is this possible ?

    Very cool the rivers stay at terrain now!

    One more edit.
    After the planetbuster hits a city this results in ruins and there is a message in gamelog
    that the impacted Civ has destroy the own city .......

    Can you remove the gamelog about this and the city ruins ?
    This will be great .....
    Hi J

    i add a few more details to the download thread of PLANETBUSTER, may you can help me about it.
    Thanks in advance
    Man you are so perfect will try it at home this evening - Thank you very much !!!!!!!
    Hi,
    can you help me with the Planetbuster nuke script ?
    My goal is:
    The bomb must remove only cities, units and Improvements ( like mine, farm, road, railroad ..... ) but not touch
    the terrain basics like rivers, terrain features ( Oasis, flood plain ... ) -- ok for option forest and Jungle
    can be removed as well .....
    So it means the bomb remove only the player things and not touch the nature ;-)

    How to edit the phyton script about this ?

    Your help will be welcome !!!
    best regards !

    ###Planetbusterbegin###
    if (pNukeUnit is not None and pNukeUnit.getUnitType() == gc.getInfoTypeForString('UNIT_PLANETBUSTER')):
    ..................
    lol... i've checked (cause you're not the only one that wrote to me)... my birthday date is correvt... the forum as some bugs... anyway thank you .-)
    Hi J. I was wondering if you know why the thread I started was closed down? It was a generally civilized discussion, so I'm wondering what was wrong?

    Do you kinow?
    Hey J, I.m interested in starting a thread showing the new set of rules we have in NQ and our reasons for the changes. There is a thread I could continue to post on but it was started nearly a year ago and there is some personal attacks and bickering in it that looks bad for all parties. I thought I'd get your permission first:) please let me know when you get a chance. Thanks.
    oh I see. tho if it is civilization version independent, it's more an opinion poll on which civ people like based on criteria that isn't specific to this game.. which is i guess what interests me.. seeing peoples opinion on the leaders for this specific iteration of civ. anyways maybe i can find another one or someone will open a new one, not entirely sure why that one was closed, but im sure you had good reasons for it.
    I'm fairly certain that there's at least one LoZ game on every Nintendo console that matters.

    The 3d games actually have combat fairly similar to Risen: You have a sword and shield (and in OoT, you also get a 2hander and a moderately useful hammer), there's a bow, and you can dodge by rolling, sidestepping, and jumping. The Wii games are even more similar, but I doubt you have that. LoZ's combat is also generally more fluid.
    There were hints at the top of the screen, but I would've figured out what I was supposed to do very quickly anyway. He had three attacks: Make the floor go away (the only thing I ever died from), throw fireballs (hold down block), and random shockwave (jump). All I had to do was deflect a stupid fireball and then smack him with my hammer. That's elementary for a Legend of Zelda fan like me.

    Hell, I'm used to deflecting fireballs with my sword. Shield deflection is like easy mode.
    Well, that was certainly an underwhelming final boss. I was all "OH YEAH I'M SO DECKED OUT! Infinity +1 Hammer, 10 Axe Fighting, all four runic seals, I am going to beat the crap out of EVERYTHING!" So what happens is I cast my protective mojo and summon Fred Skeleton and beat the crap out of Mendoza (Fred got the last hit in :lol:). I put on the Ocular, put Ursegor's pointy skull on the pedestal, and walk through the door. Fred sadly gets taken out by the crumbling walkway, but I'm thinking I can summon him again later if necessary, plus I probably wouldn't need him on account of doing about 30x more damage (he's basically only a meat... er, boneshield). Then I get confronted by a giant chicken with swords for hands and play a few rounds of Ganonball before being treated to the second cutscene in the game (in which I am inexplicably wearing a helmet instead of the Ocular): said giant chicken is violated by glowy tentacles and I slowly walk back out to ask Ursegor where the titan is.
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