MyMod is a mod made by me to put things that I want to have in my game together in one mod. It contains new buildings, civilizations, traits, units, leaders and a new victory.
Information about pre-made maps and scenarios:
Maps and scenarios using the Viking civilization, the Native American civilization, the Totem Pole building and/or the Ragnar leader will not work for MyMod because the civilizations, buildings and leaders listed above are replaced with the Norwegian civilization, the Sioux civilization, the Chief's Hut building and the Olaf Tryggvason leader. Except that, any other map or scenario that is compatible with BTS 3.17 is compatible with MyMod.
Download Earth1000AD scenario for MyMod: http://forums.civfanatics.com/downloads.php?do=file&id=12599
New Civilizations:
New Leaders:
New Traits:
New Buildings:
New Units:
New Victory:
Credits:
COMMENTS IN THE THREAD, PLEASE.
Link to the thread: http://forums.civfanatics.com/showthread.php?p=8166884
Enjoy the mod!
Gurra09
Information about pre-made maps and scenarios:
Maps and scenarios using the Viking civilization, the Native American civilization, the Totem Pole building and/or the Ragnar leader will not work for MyMod because the civilizations, buildings and leaders listed above are replaced with the Norwegian civilization, the Sioux civilization, the Chief's Hut building and the Olaf Tryggvason leader. Except that, any other map or scenario that is compatible with BTS 3.17 is compatible with MyMod.
Download Earth1000AD scenario for MyMod: http://forums.civfanatics.com/downloads.php?do=file&id=12599
New Civilizations:
Spoiler :
Apache Empire
Starting Technologies: Fishing, Hunting
Leader: Mangas Coloradas (Pro/Rad)
Unique Unit: Querecho (replaces Musketman)
Unique Building: Hogan (replaces Library)
Austrian Empire
Starting Technologies: Hunting, Mining
Leaders: Francis I (Org/Sec), Francis Joseph I (Exp/Cre)
Unique Unit: K. u. K. Infantry (replaces Rifleman)
Unique Building: Opera House (replaces Theatre)
Cherokee Empire
Starting Technologies: Agriculture, Hunting
Leader: Oconostota (Pro/Res)
Unique Unit: Atl-Atl (replaces Scout)
Unique Building: Medicine Hut (replaces Granary)
Hunnic Empire
Starting Technologies: Hunting, Mining
Leader: Attila (Rad/Res)
Unique Unit: Horseman (replaces Chariot)
Unique Building: Camp (replaces Barracks)
Iroquois Empire
Starting Technologies: Fishing, Agriculture
Leader: Logan (Chm/Str)
Unique Unit: Brave (replaces Archer)
Unique Building: Longhouse (replaces Barracks)
Norwegian Empire (replaces Viking Empire)
Starting Technologis: Fishing, Hunting
Leader: Olaf Tryggvason (Spi/Sea)
Unique Unit: Berserker (replaces Maceman)
Unique Building: Trading Post (replaces Lighthouse)
Phoenician Empire
Starting Technologies: Fishing, Hunting
Leader: Hiram I (Mer/Sea)
Unique Unit: Merchant Vessel (replaces Galley)
Unique Building: Seaport (replaces Harbor)
Sioux Empire (replaces Native American Empire)
Starting Technologies: Agriculture, Hunting
Leader: Sitting Bull (Phi/Pro)
Unique Unit: Dog Soldier (replaces Axeman)
Unique Building: Chief's Hut (replaces Monument)
Swedish Empire
Starting Technologies: Hunting, Mining
Leader: Gustav II Adolph (Spi/Str)
Unique Unit: Carolean (replaces Musketman)
Unique Building: Soldier Cottage (replaces Barracks)
Togolese Empire
Starting Technologies: Fishing, Agriculture
Leader: Eyadéma (Exp/Org)
Unique Unit: Farmer (replaces Worker)
Unique Building: Textile Mill (replaces Factory)
Starting Technologies: Fishing, Hunting
Leader: Mangas Coloradas (Pro/Rad)
Unique Unit: Querecho (replaces Musketman)
Unique Building: Hogan (replaces Library)
Austrian Empire
Starting Technologies: Hunting, Mining
Leaders: Francis I (Org/Sec), Francis Joseph I (Exp/Cre)
Unique Unit: K. u. K. Infantry (replaces Rifleman)
Unique Building: Opera House (replaces Theatre)
Cherokee Empire
Starting Technologies: Agriculture, Hunting
Leader: Oconostota (Pro/Res)
Unique Unit: Atl-Atl (replaces Scout)
Unique Building: Medicine Hut (replaces Granary)
Hunnic Empire
Starting Technologies: Hunting, Mining
Leader: Attila (Rad/Res)
Unique Unit: Horseman (replaces Chariot)
Unique Building: Camp (replaces Barracks)
Iroquois Empire
Starting Technologies: Fishing, Agriculture
Leader: Logan (Chm/Str)
Unique Unit: Brave (replaces Archer)
Unique Building: Longhouse (replaces Barracks)
Norwegian Empire (replaces Viking Empire)
Starting Technologis: Fishing, Hunting
Leader: Olaf Tryggvason (Spi/Sea)
Unique Unit: Berserker (replaces Maceman)
Unique Building: Trading Post (replaces Lighthouse)
Phoenician Empire
Starting Technologies: Fishing, Hunting
Leader: Hiram I (Mer/Sea)
Unique Unit: Merchant Vessel (replaces Galley)
Unique Building: Seaport (replaces Harbor)
Sioux Empire (replaces Native American Empire)
Starting Technologies: Agriculture, Hunting
Leader: Sitting Bull (Phi/Pro)
Unique Unit: Dog Soldier (replaces Axeman)
Unique Building: Chief's Hut (replaces Monument)
Swedish Empire
Starting Technologies: Hunting, Mining
Leader: Gustav II Adolph (Spi/Str)
Unique Unit: Carolean (replaces Musketman)
Unique Building: Soldier Cottage (replaces Barracks)
Togolese Empire
Starting Technologies: Fishing, Agriculture
Leader: Eyadéma (Exp/Org)
Unique Unit: Farmer (replaces Worker)
Unique Building: Textile Mill (replaces Factory)
New Leaders:
Spoiler :
Attila
Civilization: Huns
Favorite Civic: Police State
Traits: Raider, Resourceful
Eyadéma
Civilization: Togo
Favorite Civic: Representation
Traits: Expansive, Organized
Francis I
Civilization: Austria
Favorite Civic: Nationhood
Traits: Organized, Secretive
Francis Joseph I
Civilization: Austria
Favorite Civic: Police State
Traits: Expansive, Creative
Franco
Civilization: Spain
Favorite Civic: Nationhood
Traits: Industrious, Nationalistic
Gustav II Adolph
Civilization: Sweden
Favorite Civic: Hereditary Rule
Traits: Spiritual, Strategic
Hiram I
Civilization: Phoenicia
Favorite Civic: Free Market
Traits: Mercantile, Seafaring
Hitler
Civilization: Germany
Favorite Civic: Police State
Traits: Charismatic, Nationalistic
Kim Jong-il
Civilization: Korea
Favorite Civic: State Property
Traits: Protective, Secretive
Logan
Civilization: Iroquois
Favorite Civic: Free Speech
Traits: Charismatic, Strategic
Mangas Coloradas
Civilization: Apache
Favorite Civic: Environmentalism
Traits: Protective, Raider
Oconostota
Civilization: Cherokee
Favorite Civic: Environmentalism
Traits: Protective, Resourceful
Olaf Tryggvason
Civilization: Norway
Favorite Civic: Hereditary Rule
Traits: Spiritual, Seafaring
Civilization: Huns
Favorite Civic: Police State
Traits: Raider, Resourceful
Eyadéma
Civilization: Togo
Favorite Civic: Representation
Traits: Expansive, Organized
Francis I
Civilization: Austria
Favorite Civic: Nationhood
Traits: Organized, Secretive
Francis Joseph I
Civilization: Austria
Favorite Civic: Police State
Traits: Expansive, Creative
Franco
Civilization: Spain
Favorite Civic: Nationhood
Traits: Industrious, Nationalistic
Gustav II Adolph
Civilization: Sweden
Favorite Civic: Hereditary Rule
Traits: Spiritual, Strategic
Hiram I
Civilization: Phoenicia
Favorite Civic: Free Market
Traits: Mercantile, Seafaring
Hitler
Civilization: Germany
Favorite Civic: Police State
Traits: Charismatic, Nationalistic
Kim Jong-il
Civilization: Korea
Favorite Civic: State Property
Traits: Protective, Secretive
Logan
Civilization: Iroquois
Favorite Civic: Free Speech
Traits: Charismatic, Strategic
Mangas Coloradas
Civilization: Apache
Favorite Civic: Environmentalism
Traits: Protective, Raider
Oconostota
Civilization: Cherokee
Favorite Civic: Environmentalism
Traits: Protective, Resourceful
Olaf Tryggvason
Civilization: Norway
Favorite Civic: Hereditary Rule
Traits: Spiritual, Seafaring
New Traits:
Spoiler :
Agricultural (Agr)
+1
on Plots with 4 
Influential (Inf)
+100% Golden Age Length
Stronger Vassals
Mercantile (Mer)
+20%
from Trade Routes
+20%
from Trade Routes
+20%
from Trade Routes
Double Production Speed of Customs House
Nationalistic (Nat)
+100% Great General Emergence inside Cultural Borders
+50% National Wonder Production
Raider (Rad)
+100%
from Pillaging
Free Promoton (City Raider I)
Melee Units
Gunpowder Units
Resourceful (Res)
-20% Unit Cost
Seafaring (Sea)
Begins the Game with Knowledge of Sailing
+1 Movement for Naval Units (with Astronomy)
25% Faster Production of Caravel
Secretive (Sec)
+2
/City
25% Faster Production of Spy
Double Production Speed of Intelligence Agency, Security Bureau
Strategic (Str)
50% Less
Required to Upgrade Units
Starts the Game with a Cache of
+1


Influential (Inf)
+100% Golden Age Length
Stronger Vassals
Mercantile (Mer)
+20%

+20%

+20%

Double Production Speed of Customs House
Nationalistic (Nat)
+100% Great General Emergence inside Cultural Borders
+50% National Wonder Production
Raider (Rad)
+100%

Free Promoton (City Raider I)
Melee Units
Gunpowder Units
Resourceful (Res)
-20% Unit Cost
Seafaring (Sea)
Begins the Game with Knowledge of Sailing
+1 Movement for Naval Units (with Astronomy)
25% Faster Production of Caravel
Secretive (Sec)
+2

25% Faster Production of Spy
Double Production Speed of Intelligence Agency, Security Bureau
Strategic (Str)
50% Less

Starts the Game with a Cache of

New Buildings:
Spoiler :
Camp
Cost: 50
Unique Building for Hunnic Empire
Replaces Barracks
Free Shock Promotion for Units Built in this City
+2
with Nationhood
New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders
Chief's Hut
Cost: 30
Culture: +1
Requires Mysticism
Unique Building for Sioux EMpire
New Archery Units Recieve +3 Experience Points
+1
for Charismatic leaders
Obsolete with Astronomy
Hogan
Cost: 100
Culture: +2
Requires Writing
Unique Building for Apache Empire
Replaces Library
+25%
-20% Maintenance
Can turn 2 Citizens into Scientist
Required to Build University, National Epic, The Great Library
Double production speed for Creative leaders
Available for free on Modern and later starts
Longhouse
Cost: 50
Unique Building for Iroquois Empire
Replaces Barracks
Free Woodsman I Promotion for Units Built in this City
Stores 5% of
after Growth
+2
with Nationhood
New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders
Medicine Hut
Cost: 60
Healthy: +1
Requires Pottery
Unique Building for Cherokee Empire
Replaces Granary
Stores 50% of
after Growth
+1
from Corn, Rice, Wheat
Double production speed for Expansive leaders
Available for free on Medieval and later starts
Opera House
Cost: 50
Culture: +5
Requires Drama
Unique Building for Austrian Empire
Replaces Theatre
+1
per 10%
Rate
Can turn 2 Citizens into Artist
+1
from Dye
Required to Build Globe Theatre
Double production speed for Creative leaders
Seaport
Cost: 100
Requires Compass
Unique Building for Phoenician Empire
Replaces Harbor
+25%
+50% Trade Route Yield
Can turn 2 Citizens into Merchant
+1
from Clam, Crab, Fish
Required to Build Customs House
Double production speed for Expansive leaders
Available for free on Industrial and later starts
Soldier Cottage
Cost: 50
Unique Building for Swedish Empire
Replaces Barracks
+10% Military Unit Production
+2
with Nationhood
New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders
Textile Mill
Cost: 250
Requires Steam Power
Unique Building for Togolese Empire
Replaces Factory
+25%
+50%
with Power
Can turn 2 Citizens into Engineer
Required to Build Coal Plant, Hydro Plant, Nuclear Plant, Industrial Park
Double production speed for Organized leaders
Available for free on Future and later starts
Cost: 50

Unique Building for Hunnic Empire
Replaces Barracks
Free Shock Promotion for Units Built in this City
+2

New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders
Chief's Hut
Cost: 30

Culture: +1

Requires Mysticism
Unique Building for Sioux EMpire
New Archery Units Recieve +3 Experience Points
+1

Obsolete with Astronomy
Hogan
Cost: 100

Culture: +2

Requires Writing
Unique Building for Apache Empire
Replaces Library
+25%

-20% Maintenance
Can turn 2 Citizens into Scientist
Required to Build University, National Epic, The Great Library
Double production speed for Creative leaders
Available for free on Modern and later starts
Longhouse
Cost: 50

Unique Building for Iroquois Empire
Replaces Barracks
Free Woodsman I Promotion for Units Built in this City
Stores 5% of

+2

New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders
Medicine Hut
Cost: 60

Healthy: +1

Requires Pottery
Unique Building for Cherokee Empire
Replaces Granary
Stores 50% of

+1

Double production speed for Expansive leaders
Available for free on Medieval and later starts
Opera House
Cost: 50

Culture: +5

Requires Drama
Unique Building for Austrian Empire
Replaces Theatre
+1


Can turn 2 Citizens into Artist
+1

Required to Build Globe Theatre
Double production speed for Creative leaders
Seaport
Cost: 100

Requires Compass
Unique Building for Phoenician Empire
Replaces Harbor
+25%

+50% Trade Route Yield
Can turn 2 Citizens into Merchant
+1

Required to Build Customs House
Double production speed for Expansive leaders
Available for free on Industrial and later starts
Soldier Cottage
Cost: 50

Unique Building for Swedish Empire
Replaces Barracks
+10% Military Unit Production
+2

New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders
Textile Mill
Cost: 250

Requires Steam Power
Unique Building for Togolese Empire
Replaces Factory
+25%

+50%

Can turn 2 Citizens into Engineer
Required to Build Coal Plant, Hydro Plant, Nuclear Plant, Industrial Park
Double production speed for Organized leaders
Available for free on Future and later starts
New Units:
Spoiler :
Atl-Atl
Strength: 2
Movement: 2
Cost: 25
Requires Hunting
Unique Unit for Cherokee Empire
Replaces Scout
Better Results from Tribal Villages
+50% vs. Animals
Brave
Strength: 3
Movement: 2
Cost: 25
Requires Archery
Unique Unit for Iroquois Empire
Replaces Archer
1 First Strike
+50% City Defense
+25% Hills Defense
Carolean
Strength: 9
Movement: 1
Cost: 40
Requires Gunpowder
Unique Unit for Swedish Empire
Replaces Musketman
Farmer
Strength: 0
Movement: 2
Cost: 60
Unique Unit for Togolese Empire
Replaces Worker
Can Improve Tiles
+25% production speed for Expansive leaders
Horseman
Strength: 4
Movement: 2
Cost: 30
Requires The Wheel
Requires Horse
Unique Unit for Hunnic Empire
Replaces Chariot
Doesn't Receive Defensive Bonuses
Can Withdraw from Combat (10% Chance)
+10% City Attack
+100% Attack vs. Axeman
K. u. K. Infantry
Strength: 14
Movement: 1
Cost: 110
Requires Rifling
Unique Unit for Austrian Empire
Replaces Rifleman
+50% vs. Mounted Units
Merchant Vessel
Strength: 2
Movement: 2
Cost: 50
Requires Sailing
Unique Unit for Phoenician Empire
Replaces Galley
Can Conduct a Trade Mission
Cargo Space: 2
Cannot Enter Ocean
Can Explore Rival Territory
Querecho
Strength: 9 :strength
Movement: 1
Cost: 80
Requires Gunpowder
Unique Unit for Apache Empire
Replaces Musketman
+10% City Attack
Slave
Strength: 0
Movement: 1
Can Improve Tiles
Requires Slavery
Destroyed upon Completion of Work
Strength: 2

Movement: 2

Cost: 25

Requires Hunting
Unique Unit for Cherokee Empire
Replaces Scout
Better Results from Tribal Villages
+50% vs. Animals
Brave
Strength: 3

Movement: 2

Cost: 25

Requires Archery
Unique Unit for Iroquois Empire
Replaces Archer
1 First Strike
+50% City Defense
+25% Hills Defense
Carolean
Strength: 9

Movement: 1

Cost: 40

Requires Gunpowder
Unique Unit for Swedish Empire
Replaces Musketman
Farmer
Strength: 0

Movement: 2

Cost: 60

Unique Unit for Togolese Empire
Replaces Worker
Can Improve Tiles
+25% production speed for Expansive leaders
Horseman
Strength: 4

Movement: 2

Cost: 30

Requires The Wheel
Requires Horse
Unique Unit for Hunnic Empire
Replaces Chariot
Doesn't Receive Defensive Bonuses
Can Withdraw from Combat (10% Chance)
+10% City Attack
+100% Attack vs. Axeman
K. u. K. Infantry
Strength: 14

Movement: 1

Cost: 110

Requires Rifling
Unique Unit for Austrian Empire
Replaces Rifleman
+50% vs. Mounted Units
Merchant Vessel
Strength: 2

Movement: 2

Cost: 50

Requires Sailing
Unique Unit for Phoenician Empire
Replaces Galley
Can Conduct a Trade Mission
Cargo Space: 2
Cannot Enter Ocean
Can Explore Rival Territory
Querecho
Strength: 9 :strength
Movement: 1

Cost: 80

Requires Gunpowder
Unique Unit for Apache Empire
Replaces Musketman
+10% City Attack
Slave
Strength: 0

Movement: 1

Can Improve Tiles
Requires Slavery
Destroyed upon Completion of Work
New Victory:
Spoiler :
Religious Victory
75% of Religion Influence
75% of Religion Influence
Credits:
Spoiler :
NikNaks for his/her Franco leaderhead, and for his/her Native America Expanded for Varietas Delectat from which I got art and Civilopedia entries for the Atl-Atl, Querecho, Chief's Hut, Hogan, Longhouse and the Medicine Hut
Amra for his/her Sweden and Austria civilizations from which I got diplomacy music for Gustav II Adolph and art for the Carolean, Opera House and the Swedish flag.
Chugginator for his/her African Workers which I used as art for the Farmer.
PW90 for his/her Austria civilization from which I got diplomacy musik for Francis I and Francis Joseph I and art for the K. u. K. Infantry.
The Ancient Mediterranean Mod from which I got art for the Merchant Vessel.
Ekmek for his/her Attila, Francis I, and Francis Joseph I leaderheads.
C.Roland for his/her Black President leaderhead which I used as Eyadéma.
The Capo for his Gustav II Adolph leaderhead.
Bernie14 for his/her Kim Jong-il leaderhead.
Cyberviking for his/her Olaf Tryggvason leaderhead.
The Capo, Ekmek, Bernie14, The Coyote, Smeagolheart and Chuggi for their Hitler leaderhead.
tsentom1 for his/her Agricultural, Influential, Mercantile, Nationalistic, Nomadic, Resourceful, Seafaring and Strategic traits.
Amra for his/her Sweden and Austria civilizations from which I got diplomacy music for Gustav II Adolph and art for the Carolean, Opera House and the Swedish flag.
Chugginator for his/her African Workers which I used as art for the Farmer.
PW90 for his/her Austria civilization from which I got diplomacy musik for Francis I and Francis Joseph I and art for the K. u. K. Infantry.
The Ancient Mediterranean Mod from which I got art for the Merchant Vessel.
Ekmek for his/her Attila, Francis I, and Francis Joseph I leaderheads.
C.Roland for his/her Black President leaderhead which I used as Eyadéma.
The Capo for his Gustav II Adolph leaderhead.
Bernie14 for his/her Kim Jong-il leaderhead.
Cyberviking for his/her Olaf Tryggvason leaderhead.
The Capo, Ekmek, Bernie14, The Coyote, Smeagolheart and Chuggi for their Hitler leaderhead.
tsentom1 for his/her Agricultural, Influential, Mercantile, Nationalistic, Nomadic, Resourceful, Seafaring and Strategic traits.
COMMENTS IN THE THREAD, PLEASE.
Link to the thread: http://forums.civfanatics.com/showthread.php?p=8166884
Enjoy the mod!
Gurra09
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