This just keeps getting better and better. Flintlock's done a great job of prioritizing the changes that yield the most modding possibilities. Thanks Flintlock!
I've Played Civilization since the Original more than 30 years ago - OMG has it been THAT long? For some reason, I still like Civilization III better than the more modern sequels, although I was pretty thrilled with Civ IV and played it quite extensively. Nonetheless, Civ III just has all the right stuff. But now... I have just discovered your C3X release which modifies the actual EXE file and am just blown away. This has all of the features I've always wished for when playing those long drawn out marathon games! Civ III will now be my forever game. I'm only 10 years away from retirement - I think I now know what will be my major pastime! :D
Great new features again. The retreat functionality works like a charm. Now 3 movement units can escape from 2 movement units! Thanks Flintlock!
So much which had been hoped for, and then some!
Better and better with every release. Thumbs up, Flintlock!
Cool. Does this mod remove city limit? I remember playing a huge map with 31/32 civs and I couldn't build a city. The game returns pop up that no more than 512 cities can be built.
There is already a mod for that but I don't know if it works with C3X
https://forums.civfanatics.com/threads/city-limits.327919/
F
Flintlock
C3X doesn't remove the city limit. Removing that limit is not easy since it requires enlarging a table inside the program that stores city connection info, and enlarging that table requires moving it, and moving it requires changing all references to it to its new location. As far as I know all no city limit patches floating around don't do this and as a result cause the game to crash beyond a certain number of cities. I've been thinking about doing a proper job of NCL since I started work on C3X but I haven't gotten around to it yet.
Already great and more to follow hopefully.
New possibilities of resources and provides a nice refreshment to the classic civ3. I'm already using and waiting for news ...
What we've been waiting for so long. Now if we could mod Railroad movement I'd be over the moon.
Each update gets more and more fleshed out with options. Especially love the the AI preference displays for units and places to settle, and the important fixes that have helped with Tides of Crimson. Thanks Flintlock for always coming up with something new and innovative to make Civ 3 a better game!
Beyond what we ever hoped.
Huge, huge thank you for creating this and keep updating it, that's just so nice
Phenomenal work. Outstanding additions and it just keeps getting better.
Invaluable resource that fixes a lot of issues and opens up new possibilities.
Great and long awaited work on improving the civ3 exe.
It is less then 1MB to download, but the impact on the game is HUGE. OMG. Thank you so much. All the wasted years micro clicking bombers...
Just AMAZING. Saves you lot of time, the game gets quicker and you can stay more focus for a longer time.
I just registered on this website to make sure this Mod is highlithed on this awesome page and gets its reward granted.
Absolutely epic, the best thing for Civ3 since its release.
The new by-scenario settings are an absolute game-changer. This allows modders/scenario makers to create unique settings such as min city distance and unit/building 'perfumes' that are specific to their mods. Amazing as always, great work Flintlock!
Superb. Latest updates on AI artillery use and leader/army have been something a lot of players have been waiting for, for a very long time. This is magical and helps keep this game feeling fresh. Keep up the great work!
One of the best things to happen to Civ 3. Thank you.
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