same general functionality as v5 but adjusted for gameplay balance.
RPTC fast rivers component now required -- balancing a mobility branch vs a combat branch is not good gameplay, both main branches now have similar but different mobility, healing, and combat bonuses.
v5 super recon was too whacky; tb3/surv3/med2 are now all mutually exclusive of one another
Removed AoE dmg on fortify (pointless infringement on pilum UU)
Flipped the combat strength bonus when not adjacent to friendlies to the pre-combat promo
Also flipped "Ignore Terrain Cost" bonus to the post-combat promo only, and added "defensiveOnly" (you get 1 turn of super speed to get away, but cannot attack while breaking all the game's movement rules)
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