Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,203
Mod function
Recon unit gets bonus when not adjacent to friendlies, but loses this ability temporarily as soon as it is engaged. Recon's high vision can also be temporarily disabled by attacking it, rather than needing to destroy the unit entirely. In its pre-combat status, recon unit applies malus to the first opponent engaged in melee combat -- the malus makes enemy slow where recon is quick, but does not remove movement points nor weaken strength directly. In the turn after combat, recon unit receives "ignore terrain cost" mobility, emphasizing recon line hit & run role in rough terrain. Recon's pre-combat promo is re-applied only if unit remains combat-free for 2 turns. Para-trooper and beyond unchanged.
Rationale/objective:
Recommend combining with Recon Pay Terrain Cost and Exploration Heritage
- "Ignore Terrain Cost" promotion (on pre-paratrooper recon) is only available temporarily after combat: ie after unit attacks/defends, the "ignore" promo is added temporarily
- pre-combat recon promo:
- replaces VP's ignore terrain cost promo, w/ following additions
- +10% CS if not adjacent to any friendly
- applies malus promo to any unit engaged in melee combat
- disabled for 2-turns after combat
- post-combat recon promo:
- ignore terrain cost
- cannot attack
- vision reduced to 1
- expires after 1-turn combat free (recon then spends 1-turn with no mod promo)
- malus promo to opponent of pre-combat promo'd recon:
- movement into rough terrain ends turn
- increased movement cost in desert, snow, and marsh
- vision reduced to 1
- expires after 2 turns
Recon unit gets bonus when not adjacent to friendlies, but loses this ability temporarily as soon as it is engaged. Recon's high vision can also be temporarily disabled by attacking it, rather than needing to destroy the unit entirely. In its pre-combat status, recon unit applies malus to the first opponent engaged in melee combat -- the malus makes enemy slow where recon is quick, but does not remove movement points nor weaken strength directly. In the turn after combat, recon unit receives "ignore terrain cost" mobility, emphasizing recon line hit & run role in rough terrain. Recon's pre-combat promo is re-applied only if unit remains combat-free for 2 turns. Para-trooper and beyond unchanged.
Rationale/objective:
- Recon movement cheese remains high, favoring human player; here its mitigated directly with ignore terrain cost only available for 1 turn after combat.
- Early-recon units' role feels undefined, partially overlapping with mounted, partially with melee infantry; aim is to sharpen their hit-and-run, "recon" role, make them different from any other unit line
- Available tweaks to address recon function are limited, we had an elected proposal fail to implement for technical reasons... making best use of what's available w/ a touch of .lua duct tape, trying not to unbalance things (too much), keep it all AI-accessible.
Recommend combining with Recon Pay Terrain Cost and Exploration Heritage
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