Cross-Platform Civ3 Editor

Cross-Platform Civ3 Editor 1.51

- Infinite loops in unit upgrade paths are now detected and you are notified of them prior to save.
- The editor will now let you know if there are new versions available.
- Autosave will now save any changes you've made to the unit/tech/etc. you are currently editing (not just ones you've already edited)
- Newly added techs will be available as prerequisites on the TECH tab immediately (vs after a restart)
- The editor will continue to behave normally if a unit's icon index is too high for your units_32.pcx file's dimensions.
- Help will now correctly detect when you are offline, and will display the offline version of Help.
- Help -> View Help will now work the first time you try it, just like F1.
- Replaced File -> Exit in the online Help window with File -> Close, which only closes that window and not the entire editor.
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This update allows reordering of units when there is custom player data. It also fixes a couple issues, most notably with reordering techs with custom player data. See the post in the thread (on page 47) for complete details.
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Improvements/New Features
- Allows reordering of technologies
- Allows reordering of units (except with custom player data enabled)
- You can filter technologies or units by their name
- Displays technology icons (based on PediaIcons.txt file)
- The list of techs will now take advantage of all available vertical screen space
- Several small improvements to BIQ Compare mode (see thread)
- Lets you know when a file that is being opened does not exist, rather than trying to open it

Bug Fixes
- Save will no longer fail when you delete a unit which is a player's start unit (in Custom Player Rules)
- BIQ Compare mode will no longer fail when exporting units (PRTO) due to confusion over strategy maps
- Fix several cases where the wrong item (or no item) was removed from a dropdown when deleting a tech
- Prerequisite for units, governments, workers jobs, techs, and citizens
- If BIQ Compare fails to export for some reason, you will now be notified of that rather than having it fail silently.
This update focuses on improving the interactions between the PLYR and MAP tabs, including an old bug fix. See the details here.
  • Allows deletion of players (from the PLYR tab)
  • Shows how many instances of each resource are on the map on the GOOD tab
  • Fixes a bug where in specific circumstances, tiles could still appear to be owned by a civilization even when the cities responsible for the ownership had been deleted.
Version 1.07 is now available! Updates:

- You can now paint rivers directly on the map
- There is now a button on the PLYR tab for updating the number of players
- The Explore strategy and AI order will now both be updated correctly when changed.

See the thread for the full details.
This it the Christmas 2016 update. It includes the following changes:

- You can now visually select unit icons rather than having to manually calculate a position and entering a number.
- You can now rename cities, military leaders, and scientific leaders for a civilization by double-clicking on them.
- Fixed an error where comparing two scenarios (BIQ Compare) where the number of starting locations differed and starting locations were chosen to export would fail.
- Improved instructions for adjusting civ colors.
Main update is painting of overlays (irrigation, mines, victory point locations, etc.) on the map tab. See the update post in the thread for full details.
This version restores the Civ Fanatics Workshop functionality, which needed some updates to work with XenForo instead of vBulletin.
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