Changes trade route yields so that
International Routes
+1 of appropriate yield per district (as in base game)
+1 production per strategic resource at destination (mod effect)
+1 gold per luxury resource at destination (mod effect)
+1 science or culture for every tech or civic behind the destination civ (Peter receives double) (mod effect)
Removed yield from simply having a city (city center "district" does not increase trade route yield)
Domestic routes
The same except removed the +1 food and +1 production base yield (city center "district" does not increase trade route yield)
Compatibility
As far as I am aware this mod should be compatible with all other mods...
International Routes
+1 of appropriate yield per district (as in base game)
+1 production per strategic resource at destination (mod effect)
+1 gold per luxury resource at destination (mod effect)
+1 science or culture for every tech or civic behind the destination civ (Peter receives double) (mod effect)
Removed yield from simply having a city (city center "district" does not increase trade route yield)
Domestic routes
The same except removed the +1 food and +1 production base yield (city center "district" does not increase trade route yield)
Compatibility
As far as I am aware this mod should be compatible with all other mods...