trade route

  1. Chrisy15

    Trade Route Bug - Disappearing Trade Units and Self-Generating Trade Routes

    Using the method Unit.SetMoves on a Trade Unit is BAD. Finally managed to solve a bug which I'd occasionally observed while playing, but which I'd struggled to find any discussion about online. It's caused a very specific action in a Lua script, and is easy to just not notice while playing, so...
  2. Q

    Not a bug - No trade route possible

    [1.0.12.9] Gathering Storm In the attached saved game, no trade route possibilities are listed for the trader in Gordian. However, when I bring up the trade route screen, and list available routes, there are several possibilities listed for Gordian. ===== Update: my apologies, I overlooked...
  3. Q

    trading post establish eliminates trade route

    [1.0.12.9] Gathering Storm On turn 114, I wanted to send a trader to Vilnius (from Hagmatana), but couldn't. As I knew I could before, I went back to turn 112 to buy a trader at Hagmatana, and on turn 113 I can send it to Vilnius, see first two pictures. On the turn 114 where I cannot, I can...
  4. F

    Overseas strategic ressources improvement

    Hello everyone I got an idea to make the ressource management more interesting. I would like to be able to exploit ressources that are not within my territory without having to settle a new city. My idea is to have a military engineer improvement that you can construct in neutral territory and...
  5. Q

    [1.0.9.9] Trade Route ends abruptly; alliance ends, volcano erupts

    On turn 144, I have an international trade route from Kashamarka to Aachen. The trader is 1 tile east of Aachen. On turn 145, the trader is back in Kashamarka, available to start a trade route. It so happens that my alliance with Germany ends at the same time, so I wonder if these are...
  6. Zoltan Messzi

    Trade route capacity is not calculated correctly (1.0.1.501)

    After getting an extra trade route from activating Zheng He (after also building the Colossus) the number of available trade routes is calculated incorrectly. See attached file Added a second file from a few turns earlier where Zheng is not yet activated, after it's activated and the trader is...
  7. O

    There's always something new

    Hi! I find amazing how this game still suprises me and I've been playing the original Sid Meier's Civilization since late 1992. It all started when I demanded tribute to the Indians. The Indians are my neighbours. They occupy a continent north of my own. Both continents are separated by a very...
  8. MightyEvilPunk

    [R&F] Building a lighthouse does not increase a trade route capacity (Not a Bug)

    Lighthouse is built, but trade route capacity does not increased. Environment: Civ 6 v. 1.0.0.317 (416354), Rise and Fall DLC, Steam Expected behavior: As lighthouse is built, number of available trade routes increased (13 -> 14) Notification about capacity increasing is shown. New trader...
  9. nguyenforthewin13

    [BNW] Is there any way to let City-States make International Trade Routes?

    Specifically, I mean to ask if there is any way to allow City-States to utilize Caravans and Cargo Ships to make their own International Trade Routes. I'm aware that there is a mod allowing City-States to use Settlers, but can they also be made to use Trade Units?
  10. washy

    Trade routes create city connections

    Trade routes create city connections if both cities have caravansary. Require DLL - Various Mod Components.
  11. A

    Why don't I have any trade routes?

    Hey everybody, sorry if this is the wrong forum. I'm currently on turn 155 in an marathon game and I still only have one trade route available. I'm playing on the big "Great Earth" map as a japan. I have 4 cities on the japanese islands, 3 have harbors and 2 have commercial districts. I have...
  12. Infixo

    UI - Filters in Trade Route Overview (BNW,EUI) 1.0

    This is BNW & EUI mod. Will not work with Vox Populi. You may find Vox Populi version here. CivFanatics mod homepage (post comments here) Adds filters for Trade Routes Available page in Trade Route Overview window. - Land / Sea, - Internal Food / Internal Production, - Foreign Minor / Foreign...
  13. Infixo

    UI - Filters in Trade Route Overview (Vox Populi) 1.3

    This is Vox Populi with EUI mod. Will not work with vanilla game. You may find BNW & EUI version here. CivFanatics mod homepage (post comments here) Adds filters for Trade Routes Available page in Trade Route Overview window. - Land / Sea, - Internal Food / Internal Production, - Foreign Minor...
  14. D

    Dags Commerce Building Mod 2017-05-01

    Each commerce district building now adds +1 gold to the origin and destination city for trade routes instead of free gold for no reason. Free Market policy no longer doubles commerce building yields (since this is zero technically) it instead adds +1 gold for all outgoing and incoming trade...
  15. D

    Dags Trade Route Mod 2017-03-14

    Changes trade route yields so that International Routes +1 of appropriate yield per district (as in base game) +1 production per strategic resource at destination (mod effect) +1 gold per luxury resource at destination (mod effect) +1 science or culture for every tech or civic behind the...
  16. astog

    Trade Routes Guide

    Trade Route Guide "That’s the positive aspect of trade I suppose. The world gets stirred up together" – Isabel Hoving Introduction Traders, and trade routes have been critical part of civilization games, and with the release of Civ 6, there is some confusion and misinformation out there. That...
  17. K

    Changing Trade-Route Related Policies while selecting a Trade Route crashes to Desktop

    I've found this in a few threads, however none of them were anywhere near comprehensive. To clarify things, I am starting this thread. If the selection screen for trade route destinations is open when you activate a policy related to trade routes (such as Caravansaries), you will suffer a...
  18. astog

    Better Trade Screen 4.4

    Better Trade Screen Compatible with the Rise and Fall expansion. v4.1 Released! This mod tries to fix many of the glaring issues with the trade screens in Civ 6. CQUI Users: This mod is already included in CQUI, so you don't need a special installation. Track active development of this mod...
  19. astog

    Better Trade Screen - Gathering Storm update released!

    Better Trade Screen Compatible with the Rise and Fall expansion v4.1 Released! This mod tries to fix many of the glaring issues with the trade screens in Civ 6. CQUI Users: This mod is already included in CQUI, so you don't need a special installation. Track active development of this mod...
  20. H

    You can't build a trade route with city-state which is not on the coast through ocean...

    Sorry for the language...Just as shown in the screenshot, the blue city-state ask me to trade with him...And when everything is ready, I found that I can trade with another city which is farther than this one just because it is on the coast (the brown straight line). That means if I want to...
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