Anim and Rig : Refar
Model and Texture : C.Roland
Based on high resolution mesh that I've sculpted in Zbrush based ont the Digital Tutors' Zbrush training DVD excercise. The texture is baked from the normal map generated from Zbrush. The base DIFF map have been painted directly in Zbrush. Refar animated it, big thanks to him again !
Model and Texture : C.Roland
Based on high resolution mesh that I've sculpted in Zbrush based ont the Digital Tutors' Zbrush training DVD excercise. The texture is baked from the normal map generated from Zbrush. The base DIFF map have been painted directly in Zbrush. Refar animated it, big thanks to him again !