Fall From Heaven: A Civ 6 Conversion

Fall From Heaven: A Civ 6 Conversion 1.1

Alpha of a mod to port Fall From Heaven, a Total Conversion mod for civ IV, that reimagines the game in a grimdark, fantasy style, with Heroes, Magic, Gods, Evil and Good.
Redoes the entire tech tree, units, buildings, wonders, Promotion Trees, Civilizations and Leaders. 20 New Civilizations, 37 New Leaders, 302 Units, 207 Buildings and a Custom Map Script, the original ported from python, with some modifications for VI mechanics. Most every mechanic has been reverted to Civ IV style, including Commerce, unit and City Maintenance. Notable exclusions are 1 Unit per tile and 3 radius Cities. A lot of buildings are without a model, and a lot of units still need custom models, but near everything should be visually correct. This mod is still a Work in Progress, but its reached a point I want to share it.

Not affiliated with Kael or the original FFH modding team. Some portraits and art was created using AI tools, but I figure as a not-for-profit work, this is okay. A lot of effort has gone into maintaining quality, no orange tinted chatgpt images. About half the portraits are default upscales without any AI, and the other half are AI-assisted. The leader Icons are all the default upscaled, and well, you can see going from 256 -> 1024 really hurts the art. I would like some feedback on which are better, and then I will do the other half.

For the time being, assume that UI mods are incompatible, as I modify a number of screens to allow the UI to tolerate all the extra stuff I added that doesnt gel with Civ VI.I will post an exhaustive list at the bottom. Suktritacts Simple UI changes do work, as should anything that modifies the Frontend (start screen).
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Icons
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Bare Units
Screenshots taken using Environment Skin: Civilization V Theme, and BD - Denser Vegetation(For Civ V Skin). These optional mods bring the graphics to a more grounded look that fits the fantasy stylings.

UI files this needs control of:
- ModalScreen_PlayerYieldsHelper
- Report Screen
- ToolTipHelper_PlayerYields
- UnitPanel (EXTREMELY IMPORTANT)
- WorldRankings
- CivicsTree
- TechTree
- UnitPromotionPopup
- TreatWithTribePopup
- CityBannerManager_BarbarianClansMode
- GovernmentScreen
- TabSupport
-
UI files that use Overrides (may be more compatible with mods):
- ResearchChooser.
- TopPanel
- TechTreeNode
Author
Smayo
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