Jarcast's The Etruscans

Jarcast's The Etruscans 3.1

Changelog:
- fixed the unit button, now it's compatible with default UI, and when using EUI or CBP missions.
- better notification when cities are coupled through Epineion.
- fixed broken AI behavior when using Zilath.
- Vox Populi compatibility: now Zilath, in addition to its effects, improves one strategic or luxury resource within city working radius (claiming the tile if in neutral territory).
- other minor fixes
In the previous update I deleted something I shouldn't have.
Changelog:
- fixed some lua shenaningans: now landlocked cities next to a lake should be eligible to pairing and not mistaken for coastal. damned minWaterSize
- removed buildings with geographical requirements (coast, lake, river, etc.) from the list of the eligible ones being shared between paired cities (e.g. garden, harbor etc.)
- removed improved resource effect from Zilath's domestic trade mission.
- gold from Zilath's internal trade mission buffed from 1/2 to 2/3 of that of the external trade mission.
Changelog:
  • Solved a bug whereby the Bucchero luxury resource is not correctly connected even if improved by the customs house;
  • Added a on screen message telling which coastal city is paired with which inland city when an Epineion is constructed and related.
Changelog:
- cleaned some lua
Changelog
- Enabled a trait option available in the CBP DLL that allows to send Trade routes to owned cities and have yield similar to an allied City State.

Spoiler Picture :
Changelog:
- Fixed slq error in Mod support file that didn't allow to trade and have monopoly on Bucchero resource
- Minor lua changes
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