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[ModComp] MILITIA (World of Legends) 2016-10-05

WORLD OF LEGENDS MILITIA, A MODCOMP

Comment here: http://forums.civfanatics.com/showthread.php?p=8298465#post8298465
Main WoL Thread Here: http://forums.civfanatics.com/showthread.php?t=312496

The Militia ModComp, which will be included in the World of Legends unofficial expansion pack, adds three new units to the game, as well as four new promotions, all of them focusing on militia units. Militia units are weak but cheap units that the player can build. They are immediately disbanded after attacking an enemy unit, which is why they are best used for harassing enemy units.

The power of the militia units comes from the new "Militia" promotion, where an attacking unit gets +100% strength, but it will be disbanded after the battle regardless of whether it wins or not. This ability seems like some python voodoo, but it fact I am simply using some XML tags that haven't been used in the normal game, and I also want to show other modders the possibilities involving these tags.


The three units are:

Peasant
3 :strength:, 1 :move: (available with Monarchy)
The peasant is the earliest militia unit available. Though it has disadvantages in the fact that it is extremely weak and it will disband once it is used to attack an enemy unit, it is extremely cheap, making it useful in times of emergency, or simply as cannon fodder.

Minuteman
7 :strength:, 1 :move: (available with Nationalism and Replaceable Parts)
The Minuteman is the second of the militia units. Though it is weak like the Peasant, and will also disband after attacking an enemy unit, it has a few more advantages. Minutemen start with the Woodsman I and Guerilla I promotions, and also possess a chance first strike; they are also extremely cheap, making them a versatile and useful unit for the desperate.

Guerilla
13 :strength:, 1 :move: (available with Communism and Fascism)
The Guerilla is a late age unit. It has disadvantages in that it is somewhat weak, and will also disband once it attacks an enemy unit. However, the Guerilla starts off with the Woodsman II and Guerilla II promotions and a chance first strike; it is also extremely cheap. Unlike its predecessors, it is powerful enough to hold its own oftentimes.



Four promotions are also introduced into the game. Looting 1, Looting 2, and Looting 3 increases a promoted's unit pillage profit.

Militia is a special promotion available only to the militia units. It gives the militia units a +100% strength when attacking, but, however, the militia unit is immediately disbanded after the attack, regardless of victory or not. This makes the militia units strategically useful in harassing enemy units, but otherwise the player should not rely on them too much.

Credits to: Mechaerik, GarretSidzaka for the units, and the Fall from Heaven mod for the promotion buttons

Screenshots:















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cybrxkhan
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