This mod slows the expansion of civilizations in early game by limiting Settler availability. A free Settler is granted at no cost with each new era*. Settlers become Builders upon capture, preventing enemy civilizations from expanding too quickly. If you choose not to wait, producing a Settler requires 10 population and costs 400 production (500%) while reducing 3 population once completed. AI is restricted to one starting Settler, unless set to Immortal difficulty where they will receive another upon founding their Capital.
*Since the introduction of World Eras with the Expansion Packs, players of Rise & Fall and Gathering Storm will trigger a new Settler upon reaching the same era as the current World Era, or when the World Era reaches an era you have completed. Vanilla players will immediately receive a Settler upon reaching each new era.
Compatible with Civilization VI (base game), Rise & Fall, and Gathering Storm.
INSTALLATION: Download and extract file contents into Documents\My Games\Sid Meier's Civilization VI\Mods\
*Since the introduction of World Eras with the Expansion Packs, players of Rise & Fall and Gathering Storm will trigger a new Settler upon reaching the same era as the current World Era, or when the World Era reaches an era you have completed. Vanilla players will immediately receive a Settler upon reaching each new era.
Compatible with Civilization VI (base game), Rise & Fall, and Gathering Storm.
INSTALLATION: Download and extract file contents into Documents\My Games\Sid Meier's Civilization VI\Mods\