This mod slows the expansion of civilizations in early game by limiting Settlers and early city capture. A new Settler is granted at no cost with each new era. Settlers become Builders upon capture, preventing enemy civilizations from expanding too quickly. If you choose not to wait, producing a Settler requires 10 population and costs 400 production (500%) while reducing 3 population once completed. AI is restricted to one starting Settler, unless set to Immortal difficulty where they will receive another upon founding their Capital.
The recommended variation of this mod is New Era Settler +Walls
![](https://forums.civfanatics.com/attachments/new-era-settler-production-cost-jpg.543011/)
Compatible with Civilization VI (vanilla), Rise & Fall, and Gathering Storm. Download here, or subscribe on Steam here.
View attachment 543011 View attachment 543012
REMEMBER TO ENABLE MOD! Open Civilization VI. From the menu go to Additional Content, then choose Mods. Left-click on the mod, and press the Enable button. Start a new game.
The recommended variation of this mod is New Era Settler +Walls
Compatible with Civilization VI (vanilla), Rise & Fall, and Gathering Storm. Download here, or subscribe on Steam here.
View attachment 543011 View attachment 543012
REMEMBER TO ENABLE MOD! Open Civilization VI. From the menu go to Additional Content, then choose Mods. Left-click on the mod, and press the Enable button. Start a new game.