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"War does not determine who is right - only who is left." - Anonymous
In this mod, all leaders are nuke-happy warmongers. AI Leaders receive bonus units and will adopt agendas that promote conflict, making them more aggressive and prepared to fight when transgressed. Warmonger penalties have been adjusted to promote retaliatory wars, and reduced penalties for traditional wars. Denouncements and broken promises carry a more severe diplomatic penalty. War weariness has been reduced for all traditional combat actions, but increased for using nuclear devices to prevent nuke spam. ICBM nuclear strikes have twice the normal range. AI will typically attack cities when there is a high statistical chance of success, and with greater force. AI will utilize builders and spies more often, build districts more efficiently, and have less emphasis on producing Settlers. Expect frequent conflict when Barbarians are disabled. AI Civilizations often attack City-States, and less-protected cities in later eras. Be forewarned: Aircraft and Nuclear Devices will be deployed against you in later-era war.

Compatible with Civilization VI (base game), Rise & Fall, and Gathering Storm.

Note: My Warmonger Nuclear Domination mod is great for Domination victory type, and combines Nuke Happy Warmongers with Disable Religion Holy Site, Disable Rock Bands, and Disable Space Race mods.

NOTICE: A bug exists in Civilization VI that causes the computer to repeatedly nuke the same city target. This is because Firaxis did not give computer players the ability to 'see' the amount of health remaining on an enemy encampment or city.

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Author
Das Capitolin
Downloads
2,777
Views
2,777
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from Das Capitolin

Latest updates

  1. Version 2.23

    Version 2.23: Minor AI priority tweaks, and refined favor values.
  2. Version 2.22

    Version 2.22: Adjust Delegation cost. Bind AI granted WMDs to completed technologies.
  3. Version 2.21

    Version 2.21: Fixed typo bug.
  4. Version 2.21

    Version 2.21: Fixed typo bug.
  5. Version 2.20

    Version 2.20: AI receive free WMDs!
  6. Version 2.17

    Version 2.17: Increase Uranium resource tiles, and expand valid tile types. Optimize...
  7. Version 2.15

    Version 2.15: Convert mod to fully-SQL driven. Tweak AI favored behavior and diplomacy values.
  8. Version 2.10

    Version 2.10: AI now receives free Scout at start, free Slingers, free Builders and Trader...
  9. Version 2.02

    Version 2.02: Improve compatibility with other mods.
  10. Version 2.00

    Version 2.00: Global discount of maintenance costs on select units. Give AI discounted unit...

Latest reviews

The only downside to this ( idk if its only for me) sometimes AI just becomes friendly with everyone and spams alliances and doesnt engage in war. Sometimes AI never gives up and just goes for all out war for centuries( which i really enjoy ). Idk if its possible to disable alliances but that seems like the upgrade this needs. Keep up the good work
Das Capitolin
Das Capitolin
I continue to take your feedback seriously, and work to improve this mod. While the AI behavior still isn't 'angry and ready for war' all the time, it is getting much better.
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