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Nuke Happy Warmongers 1.75

All Leaders Are Nuke Happy Warmongers

  1. Das Capitolin
    Nuke-Happy-Warmongers.png
    "War does not determine who is right - only who is left." - Anonymous
    In this mod, all leaders are nuke-happy warmongers. Leaders will adopt agendas that promote conflict, making them more aggressive and prepared to fight when transgressed. Warmonger penalties have been adjusted to promote retaliatory wars, and reduced penalties for traditional wars. Denouncements and broken promises carry a more severe diplomatic penalty. War weariness has been reduced for all traditional combat actions, but increased for using nuclear devices to prevent nuke spam. ICBM nuclear strikes have twice the normal range. AI will typically attack cities when there is a high statistical chance of success, and with greater force. AI will utilize builders and spies more often, build districts more efficiently, and have less emphasis on producing Settlers. Expect frequent conflict when Barbarians are disabled. AI Civilizations often attack City-States, and less-protected cities in later eras. Be forewarned: Aircraft and Nuclear Devices will be deployed against you in later-era war.

    Compatible with Civilization VI (base game), Rise & Fall, and Gathering Storm.

    Ideal for Domination victory type combined with the Disable Religion Holy Site, Disable Rock Bands, and Disable Space Race mods.

    NOTICE: A bug exists in Civilization VI that causes the computer to repeatedly nuke the same city target. This is because Firaxis did not give computer players the ability to 'see' the amount of health remaining on an enemy encampment or city.

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Recent Updates

  1. Nuke Happy Warmongers 1.75
  2. 1.74
  3. 1.73
  4. 1.72
  5. 1.71
  6. Version 1.7
  7. 1.62
  8. 1.6
  9. 1.5
  10. 1.41

Recent Reviews

  1. Dududu
    Dududu
    5/5,
    Version: 1.62
    The only downside to this ( idk if its only for me) sometimes AI just becomes friendly with everyone and spams alliances and doesnt engage in war. Sometimes AI never gives up and just goes for all out war for centuries( which i really enjoy ). Idk if its possible to disable alliances but that seems like the upgrade this needs. Keep up the good work
    1. Das Capitolin
      Author's Response
      My friends and I have played around twenty games with Nuke Happy Warmongers, and we've seen a wide range of behaviors. For the most part, nearly everybody will attack you in the early eras (Ancient, Classical, Medieval). In the later eras (Modern and later), they're much happier to remain at peace. The reason for this is built into the game's logic, and very difficult to work around. I lack the programming expertise to write a script that might overcome it. That being said, I typically avoid alliances altogether, because it prevents war with a potential target, but also opens up my borders. Ultimately, if they've got a city I want, then war isn't far off.