Warmonger Nuclear Domination

Warmonger Nuclear Domination 2.23

"War does not determine who is right - only who is left." - Anonymous

This module combines my favorites: Nuke Happy Warmongers, Disable Holy Site, Disable Rock Bands, Disable Space Race, and Balanced Religious Settlements Pantheon. If you prefer to keep these active while you enjoy a nuclear winter, try my other mod instead: https://steamcommunity.com/sharedfiles/filedetails/?id=1991579041

In this mod, all leaders are nuke-happy warmongers fighting towards domination victory. Religion does not exist, and the Space Race is not possible. AI receives bonus units and will adopt agendas promoting conflict, making them more prepared to fight when transgressed. Warmonger penalties have been adjusted to promote retaliatory wars, and reduced penalties for traditional wars. Denouncements and broken promises carry a more severe diplomatic penalty.

War weariness has been reduced for all traditional combat actions, but increased for using nuclear devices to prevent nuke spam. ICBM nuclear strikes have twice the normal range. AI will typically attack cities when there is a high statistical chance of success, and with greater force. AI will utilize builders and spies more often, build districts more efficiently, and have less emphasis on producing Settlers.

Expect frequent conflict when Barbarians are disabled. AI Civilizations often attack City-States, and less-protected cities in later eras. Be forewarned: Aircraft and Nuclear Devices will be deployed against you in later-era war.

Compatible with Civilization VI, Rise & Fall, and Gathering Storm.

NOTICE: A bug exists in Civilization VI that causes the computer to repeatedly nuke the same city target. This is because AI players do not recognize the amount of health remaining on an enemy encampment or city.

* Disables Religion (faith currency unchanged)
* Disables Space Race projects and Space Port
* Disables Rock Bands
* Revises Religious Settlements Pantheon
* AI receive the Nuke Happy Agenda.
* Customizes the game limit of Random Agendas for certain types.
* Removes several Random Agenda types.
* Customizes many Diplomatic yields and bonuses.
* Customizes costs for several Diplomatic actions.
* Customizes worth of several Diplomatic actions.
* Adjusts maintenance costs for some units.
* Adjust WMD range, costs, and maintenance.
* AI receives further discounts on certain units.
* Refines Domination victory condition requirements.
* Refines Domination strategy conditions.
* Customizes several Favored Items values.
* Focuses City-States on defensive measures.
* Customizes several AI Operations priority.
* Customizes several AI Team Requirements.
* Customizes many Global Parameter values.
* Expands the tile types for Uranium.
* Increases the map distribution of Uranium.
* AI receive free ground, support, and air units after certain technologies.
* AI receive free Nuclear and Thermonuclear Weapons (WMD) after researching.
* Customizes several Pseudo Yield values.
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Das Capitolin
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Latest updates

  1. Version 2.23

    Version 2.23: Made this mod dependent on the others, as it should have been from the very start...
  2. Version 2.22

    Version 2.22: Adjust Delegation cost. Bind AI-granted WMDs to completed technologies.
  3. Version 2.21

    Version 2.21: Fixed typo bug.
  4. Version 2.20

    Version 2.20: AI receive free WMDs! Increase Uranium resource tiles, and expand valid tile...
  5. Version 2.15

    Version 2.15: Convert mod to fully-SQL driven. Tweak AI favored behavior and diplomacy values.
  6. Version 2.10

    Version 2.10: AI now receives free Scout at start, free Slingers, free Builders and Trader...
  7. Version 2.02

    Version 2.02: Improve compatibility with other mods.
  8. Version 2.00

    Version 2.00: Global discount of maintenance costs on select units. Give AI discounted unit...
  9. Version 1.90 (MAJOR UPDATE)

    Version 1.90: Complete module rewrite of Nuke Happy Warmongers into SQL, utilizing tables not...
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