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Real Strategy (AI) 1.8

Making AI better. One bit at a time.

  1. Version 1.8 Ethiopia DLC

    Version 1.8
    - Updated for DLC Ethiopia - support for Menelik II, Diplo Quarter is favored when going for Diplo Victory.
    - Updated all belief flavors to reflect latest NF changes.
    Please note that New Personas are not yet included - these are separate DLCs. They work by using default params.
  2. Version 1.7 GCM leaders

    Version 1.7
    - Added: AI lists and flavors for Simon Bolivar and Lady Six Sky.
    - Changed: Increased aggressivness of conquest-type leaders to see if this would cause more wars in the long run.
  3. Version 1.6 Start biases on/off

    Version 1.6
    - Added: A parameter to turn on/off updated start biases. It will allow to avoid conflicts with other mods that modify start biases like Better Balanced Game. If you want to use another mod - please turn OFF the start biases from RST.
    - Added: Support for Modded Civs - they will receive a default flavor 3 for all victory types, if none is specified in the SQL. This will remove a Lua error preventing the mod to work properly with modded Civs.
  4. Version 1.5.1 A typo fix

    Version 1.5.1
    - Fixed: A typo that caused Lua errors.
  5. Version 1.5 September 2019 Patch

    Version 1.5
    - Updated for September 2019 Patch.
    - Fixed: Issue when running together with Real Era Stop (no Spaceports).
    - Fixed: Issue when running together with CIVITAS City-States (DB error).
    V. Soma likes this.
  6. Version 1.4.2 Settlement tooltip

    Version 1.4.2
    - Fixed: Settlement recommendation tooltip.
  7. Version 1.4.1 June 2019 Patch

    Version 1.4.1
    - Updated for the June 2019 Patch: minor fix for Curtin's AiLists.
    glider1 likes this.
  8. Version 1.4 April patch

    Version 1.4
    - Updated for April 2019 Patch: flavors, integrated game's Diplomatic victory, updates for new traits added to civs.
    - Added: Few missing start biases for Civs with abilities dependent on geo location.
    NotThatOneGuy and glider1 like this.
  9. Version 1.3.1. Fix for R&F

    Version 1.3.1.
    - Fixed: Loading issue when Rise & Fall is not enabled.
    - Fixed: Minor bug in Suleiman's AiLists.
    japanesesamurai likes this.
  10. Version 1.3 Anti-Strategies

    Version 1.3
    - All mod features enabled.
    - Added: Anti-strategies that activate when a victory condition is disabled. They basically decrease preferences for yields, pseudoyields, projects, wonders, etc. related to a disabled victory type. Particularly, when Science is disabled, the AI will rarely build a Spaceport and should not complete any space-race projects (well, except Satellites, knowing the map is good).
    - Added: Preference to build Laser projects when going for a Science victory....
    glider1 likes this.