victory

  1. C

    Industrialization Victory and AI

    First off, love the mod! In my current game I wanted to achieve an Industrialization Victory, but it seems like this is not really possible since the AI is extremely far ahead, e.g., 7500 of 10000, whereas I stand at 3000 or something. At the same time, the AI is not particularly stronger...
  2. C

    Changing XML tag values using python?

    I want to change TXT_KEY_MISC_WINS_VICTORY in CIV4GameTextInfos.xml and hide the "<Player> wins a <victoryname> Victory!!!!" text that stays in the middle after a game ends. I could just comment out the lines, but I don't want to mess around with my game files in a permanent way and would rather...
  3. P

    Ideas for Civ VII Victories (and their significance)

    One of the things that I would say is integral to the premise of civ as a game franchise, is the idea that history is predominantly linear and teleological - that is to say, a long story connecting a start of history with an end of history. And personally, I think that civ actually approaches...
  4. D

    Space Race Victory

    I am playing BTS and have never made a mod. Is there an easy way to play without Space Race Victory, but still build the space ship? I'm thinking that it could be treated similar to a world wonder with some kind of boost. Moved to C&C. Best of luck. Cheers-lymond
  5. N

    Play by Cloud - No Steam Achievements for other players?

    I recently finished a team-based PbC game with a friend. The Victory condition was triggered on his turn, and then when I loaded the game after him, I saw the victory video and final menu with stats & graphs, my victory is recorded locally in my Hall of Fame, but I did not get the Steam...
  6. King Phaedron

    How the AI could reliably win Domination and Religion

    As it stands, the AI can only win with Science Score, or Diplomacy (Is it even possible for them to win with culture? I've gone over it a dozen times, and I just don't get the culture victory at all. I understood how it worked in Civ5, but for Civ6, I just don't get it. It seems impossible.)...
  7. M

    Unique Victory Conditions (UHV) (Help/Request)

    I know it's not great that the dll for the game has been indefinitely withheld at this point. But, I think the YNAMP project still has potential. I wanted to know how to incorporate Unique Victory Conditions (UHV) into the mod. It'd basically be an import of the Rhye's and Fall mechanic, so...
  8. Bangau

    CFC: Fastest STANDARD SETTINGS Deity Diplomatic Victory

    Civ Fanatics Competition: Fastest STANDARD SETTINGS Deity Diplomatic Victory Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity diplomatic victory on a game with ALL STANDARD SETTINGS! Everyone plays Civ with their own 'standard' I know...
  9. Bangau

    CFC: Fastest Deity Diplomatic Victory

    Civ Fanatics Competition: Fastest Deity Diplomatic Victory Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity diplomatic victory! *** Start conditions To participate, start and play a game that matches the following conditions...
  10. Bangau

    CFC: Fastest Deity Domination Victory

    Civ Fanatics Competition: Fastest Deity Domination Victory Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity domination victory! *** Start conditions To participate, start and play a game that matches the following conditions...
  11. Bangau

    CFC: Fastest Deity Religious Victory

    Civ Fanatics Competition: Fastest Deity Religious Victory Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity religious victory! *** Start conditions To participate, start and play a game that matches the following conditions...
  12. Bangau

    CFC: Fastest Deity Science Victory

    Civ Fanatics Competition: Fastest Deity Science Victory Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity science victory! *** Start conditions To participate, start and play a game that matches the following conditions: #players...
  13. M

    [Request] New Historic Victory Type

    Civ VI modding really impressed me. Was playing with YnAMP, Rosetta Naming, Sukritact’s mods, Tomatekh’s religion mod, (not to mention them all) and the experience of the game is really something else now! I don’t think it would be too hard, and I’ve seen an alternate victory type mod before for...
  14. Stamson

    [GS] SV Discussion for Gathering Storm

    What things have changed from R&F to GS when it comes to SV? What tech tree path is optimal? What civic tree path is optimal? Which districts to focus on? Are there any must have great people or wonders like they've have been previously? (ie. Big Ben)
  15. Infixo

    Real Strategy (AI) 2.3.1

    New version 2.3 as of 7.05 - AI should be more aggressive, especially in later eras. A quick overview only. Go to the discussion thread for more details. Different approach to make AI better, a mixture of Lua "thinking" and tuning of AiLists. Before you start - Real Strategy (RST) works with...
  16. Omega Alden

    [R&F] [VidLP] Deity Scythia - Does She Like Horses Too Much?

    Every good crazy horse lady story involves at least two horses, and this is no different. We get off to a pretty good start here as we quickly pick up two sources of horses and rush horseback riding. Norway tries to mess with us during this, and we won't forget that. I usually do two of these...
  17. Meteor Man

    Victory II-class Star Destroyer 1.1

    the menacing Victory II from the Star Wars universe Includes: attack.flc, default.flc, death.flc, attack.wav, death.wav, .ini file, civilopedia icons, units32 pic, and a civilopedia entry (below) The Star Wars Unit Thread #PRTO_Victory_II ^ ^The [Victory II Star Destroyer] was an improved...
  18. FearSunn

    Diplomatic Defeat Mod 2018-02-03

    This mod introduces completely new feature into the game - Diplomatic Defeat. Substitute for Diplomatic Victory and World Congress from previous Civs versions. You will lose if your relations with other civilizations deteriorate below certain levels. Single player only! AI can NOT be defeated...
  19. SpartanU

    Victory Balancing

    Almost every game I've played has been a cultural victory (with the exception of one UN victory). I think this is because HR makes the science and military victories more difficult (more tech needed, dissent makes military difficult), whereas cultural victories are made easier in HR (more...
  20. Fish Man

    Emperor continents space victory - my hardest win yet

    So I moved up to emperor, and tried something new, a continents science victory with IMHO a pretty strong civ, Darius I of Persia. The starting location was pretty much all I could ask for in terms of food but pretty garbage in terms of commerce (financial helped a lot though). I decided...
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