Resources Expanded
Adds four map-based resources that will be automatically distributed on any random map type. Also adds buildings that produce three additional luxury resources.
*Coffee Trees Bonus Resource, only found near the equator.
*Olives Bonus Resource, found in arid regions; improved by plantations.
*Platinum Bonus Resource, found on hills after discovering Metallurgy.
*Timber Strategic Resource, found on forests and jungles; improved by lumbermills. Required to build Trebuchet and Galleass units.
Buildings that produce resources:
*Olive Press Uses Olives to produce Olive Oil Luxury resource
*Roasting Plant Uses Coffee Trees to produce Coffee Luxury resource
*Jeweler Uses Platinum or Gems to produce Jewelry Luxury resource (no longer exclusive to CityStates!)
*Arsenal Requires Timber, but produces Coal
*Austria New Unique Building, the Kaffeehaus, replaces the Roasting Plant (instead of Windmill).
Compatibility
* GnK and/or BNW
* Any map script (will not work with WB maps)
Adds four map-based resources that will be automatically distributed on any random map type. Also adds buildings that produce three additional luxury resources.
*Coffee Trees Bonus Resource, only found near the equator.
*Olives Bonus Resource, found in arid regions; improved by plantations.
*Platinum Bonus Resource, found on hills after discovering Metallurgy.
*Timber Strategic Resource, found on forests and jungles; improved by lumbermills. Required to build Trebuchet and Galleass units.
Buildings that produce resources:
*Olive Press Uses Olives to produce Olive Oil Luxury resource
*Roasting Plant Uses Coffee Trees to produce Coffee Luxury resource
*Jeweler Uses Platinum or Gems to produce Jewelry Luxury resource (no longer exclusive to CityStates!)
*Arsenal Requires Timber, but produces Coal
*Austria New Unique Building, the Kaffeehaus, replaces the Roasting Plant (instead of Windmill).
Compatibility
* GnK and/or BNW
* Any map script (will not work with WB maps)