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Rosetta - Dynamic City Names 1.4

Renames cities to match the owner civ's language!

Currently only supports renaming of player-owned cities, as there does not appear to be a command available that can rename AI-owned cities at this time, unfortunately.
Author
SeelingCat
Downloads
1,807
Views
3,548
First release
Last update

Ratings

5.00 star(s) 3 ratings

More resources from SeelingCat

Latest updates

  1. 1.4 Update

    Fixed some broken dotted characters in city names. Added option to exempt certain civs from...
  2. 1.3 Update

    Fixed error where some languages were getting cutoff in the files Re-added in some special...
  3. 1.2 Update

    Added year-based Chinese Names Removed some special characters that could make fonts act weird...
  4. 1.1 Update - Unboxing

    Should fix broken characters - so no more boxes appearing in city names!
  5. 1.0 Update

    Bug Fixes and General Improvements Reimported all name databases Added option to user leader...
  6. 0.9 Update

    Bug fixes Added support for conditional names Added support for cities to change names upon age...

Latest reviews

This mod has actually made the game so much more fun for me! I was kind of averse to conquering, but once I downloaded this I was like "oh, I want to see what this other civ's settlement would be called in my civ's language", and now I have a new appreciation for militaristic play. Also it's very good for immersion!! :D
Best immersion mod, can't wait until this works on the AI
Excellent, you do a good job at this even for Civ VII
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