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[SDKMod] Expanded Civics Phase3a v1.1 for Warlords 2016-10-05

This file contains the first part of my huge alteration of the civics system-utlizing my own CivicsInfosPlus XML file (see seperate post for this).
The changes are made are too extensive to mention, but primarily I have added a new civics category-Ideology. Additionally, all Government and Ideology civics have 2 benefits and 1 drawback-hopefully balancing the civics out a bit more.
So here is a summary of the changes:
Spoiler :
Dictatorship: +2 gold from Monuments; +3 hammers from Specialists.
Ogliarchy: +2 hammers from Harbours; +3 gold from Specialists.
Monarchy: +2 Gold from Castles; +3 Culture from Specialists.
Republic: +2 Happiness in Largest cities; +3 Science From Specialists.
Police State: +25% Unit Production Rate; +2 Happiness from Jails.
Parliamentary Democracy: +2 hammers from Towns; +1 Gold/+2 Culture from Specialists.

Militaristic: +1 Happiness from Stables and Barracks; +25% GG Rate.
Theocratic: +2 Happiness in State Religion Cities; +2 Free Priests.
Plutocratic: +3 Culture from Banks and Marketplaces; +1 Merchant/+1 Artist
Feudalistic: Military units produced with food; +1 Merchant/+1 Priest.
Absolutist: +3 Hammers from Castles/Monuments; -25% WW.
Libertarian: +3 Science from Universities/Theatres; +1 Artist/Scientist.
Socialist: +1 Happiness from Universities/Hospitals; +3 food from Market/Grocers.
Fascism: +3 Culture from Courthouse/Broadcast Towers; +1 Merchant/Scientist.


and here are a few pics to whet your appetite:

CivicsScreen1.JPG


CivicsScreen4.JPG


CivicsScreen2.JPG


Anyway, please download and enjoy this modcomponent-and please feel free to give me any feedback-good or bad. Oh and please look out for part 2 and 3.
Lastly, I wish to acknowledge all the excellent help I got from TheLopez, Impaler, Kael, Gerikes and Ket. Without them, this wouldn't be getting posted.

EDIT: Turns out I had a bug in my previous version, so I have uploaded a modified version with the bug removed. My apologies :).

EDIT: New version updated for compatability with the 2.08 patch. However, AI civ city placement is the same as v2.00.6 of Warlords. I hope to fix this in later versions.

EDIT: OK, version 1.1 is now a proper 2.08 update. Sorry about the delay guys.

Aussie_Lurker
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