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Expanded Civics Mod v0.1 (for 3.19) 2016-10-05

Expanded Civics Mod v0.1 (for 3.19)

  1. Aussie_Lurker
    This is the simplest of my civics mods, where I've expanded the number of civics per category to 7, & have tried to balance the civics within each category to reduce any sense of inevitability. The Civics categories remain the same:

    Government:
    Spoiler :

    Dictatorship: Bonus Gold & Espionage from Specialists. Happiness from Monument.
    Oligarchy: Bonus Gold & Culture from Specialists. Happiness from Libraries.
    Monarchy: Bonus Culture from Specialists. Happiness from Castles.
    Republic: Bonus Science from Specialists. Happiness in largest cities.
    Junta: Bonus Espionage from Specialists. Happiness from Security Agency.
    Parliament: Bonus Gold from Specialists. Happiness from University.


    Legal:
    Spoiler :

    Military: +2XP to units. Bonus Espionage in all cities.
    Theocracy: Free Experience in State Religion cities. Bonus Gold & Production.
    Feudalism: Food used to build military units. Bonus Food & Commerce.
    Bureaucracy: Free Specialist. Bonus Commerce & Production in Capital.
    Nationalism: War Weariness Bonus. Bonus Espionage & Culture.
    Constitution: Bonus Commerce from towns. Bonus Culture & Science.


    Labor:
    Spoiler :

    Slavery: Bonus Commerce from Mines & Plantations. Can whip.
    Serfdom: Bonus Commerce from Farm & Pasture. Bonus worker rate.
    Caste System: Bonus Commerce from Wineries & Workshops. Unlimited Specialists.
    Professional: Bonus Commerce from Towns & Watermills. Bonus military unit production.
    Conscription: Bonus Hammers from Workshops & Plantations. Conscript units.
    Organized Labor: Bonus Hammers from Mines & Towns. Happiness from factories.


    Economics:
    Spoiler :

    Barter: Bonus Production & Food from Cottages, Hamlets & Villages. Bonus from trade routes.
    Cash Economy: Bonus commerce from mines, farms & pastures. Happiness from Marketplaces.
    Mercantilism: Bonus Commerce from Mines, Plantations & Camps. Happiness from Customs house. No distance maintenance modifier.
    Free Market: Bonus Commerce from Wells, Mines & Lumbermills. +1 Trade Route.
    State Property: Bonus Food from Towns, Watermills & Workshops.
    Environmentalism: Bonus Commerce from Windmills, Forest Preserves & Watermills. Bonus Health from Public Transport.


    Religion:
    Spoiler :

    Animism: Bonus happiness from Forests & Jungles.
    Polytheism: Great Person Bonus. Bonus Commerce.
    Monotheism: Building production bonus, gold bonus.
    Orthodox: Bonus Culture, no non-state religion spread.
    Reformist: Bonus Production. Great Person Bonus.
    Free Religion: +1 Happiness from non-state religions. Bonus Science.


    Please note that this is only a very early Beta version. I realise people may not be happy with the bonuses or penalties which I've assigned to certain civics. If this is the case, please let me know what you prefer & I will consider making changes for later versions. I definitely need the help of you-the public-to make this the best mod possible.
    Thanks for downloading the file & I hope you enjoy using it :).

    Aussie.