I have made major changes to get the mod closer to my original vision:
Added Biao's Strategic Resource mod which enhances unit combat strength with strategic resources
Strategic resources have essentially been divided into two categories:
- Energy: includes Horses, Coal, Oil, Uranium. These resources are required by relevant offensive units.
- Materials: includes Stone, Copper, Iron, Niter, Coal, Uranium. These resources increase combat strength of relevant units but are not required.
Archery, Anti-cavalry, and Melee units have no resource and building requirements. But receive combat strength buffs from resources. This way city-states can have a bare minimum defense and stay modernized.
Building Prerequisites: Relevant Units now have a greater variety of buildings from the Industrial Zone, Encampment, Harbor, or Aerodrome as requirements.
The Research Lab is now required for most Information era and some Atomic era units.
Alternate gunpowder units including the Nitrary building have been removed.
Duplicate Copper and Iron Units a have been removed.
Other fixes:
Copper and Aluminum mines can now be constructed without the need to remove Forests and Jungles.
Added more valid terrains for strategic resource generation.
Added strategic resource icons to naval unit names for easier identification.