Unit Management Mod

Unit Management Mod 1.2.1

Reviews 4.63 star(s) 22 reviews

Thanks the new update seems to of fixed the lag at the start of the next turn (when it checks for if you havegot anything left to do), and the AI movements seem to be normal speed, but after the AI does it's thing there is still quite a bit of lag before your turn so it looks like there is a 2nd place that was effected for the next turn. It all works normally if the panel is closed like before, it is only when it is open that it a problem, so easy to work around.
excellent mod
again, thank you
But similar to others it breaks my in-game options menu and key binding e.g. mouse4/5
This is a real handy mod and I use it all the time to find lost units and ones that need upgrading etc, and it is nice to see that the lag on selecting commanders is fixed, but I still have an issue of huge lag when moving to the next turn if I leave the panel open when I hit next turn when I have lots of units in the later game, the turn rollover is fast when it is shut, but when open it is as if it is trying to refresh it after every thing the computer is trying to do between turns.
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senzani
Thanks Possum, I think I know what's going on, I'll try and get a fix out today/tomorrow.
movement lag is better for some units, but it's worse for Army Commanders, and for the first commander on my list there's a significant lag just from clicking on the unit. the panel itself feels sluggish and is slow to open. there's also a conflict with the Border Toggles mod that prevents me from using the pull-tab option.

besides the lag, i've been frustrated by conflicts between the UM panel and other interface elements. the top of the panel partly overlaps the yield bar, and the minimap is visible through the bottom which makes the text difficult to read. consider hiding the minimap while the panel is open – see how Detailed Map Tacks handles this. speaking of DMT, i also prefer its open/close mechanism, which uses a single button and recognizes the right-click close shortcut.

this mod does some things really well, and i've been excited to try each new version. unfortunately, i've had to disable it again pretty quickly after each update because of usability problems and conflicts with other mods that i rely on.
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senzani
Thanks again Beezany, I can address some of these issues immediately.
Thank you for patching the issues. I also much prefer the button to the slider so thx for adding that as an option.
I have noticed a similar issue to Daniel's, for me the Y,G,and Q keys stopped working so i've had to disable the mod.
Also the tab on the left side of the screen interferes with some of the lens buttons. Maybe you could make it smaller or move it.
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senzani
An update will be posted today that will fix both issues, thank you. On a positive note, did you like it? Do you think it's something you see value in or that you would use when those issues are addressed?
I do love this mod and used it a lot before the latest update (1.1.1) - but the update has broken my keyboard shortcuts? I have reassigned some keys to different mods, such as open "map tacks" with M, and next action as "Spacebar" - but the latest update stops these working. I have had to disable this as I like my shortcuts too much!

It looks like default shortcuts still work, I can get "T" for technology tree, and "C" fo civic tree working, but the user-assigned shortcuts dont work anymore for me. Could this be looked into please - happy to test a beta if needed :D Keep up to great work, once fixed I will 100% use this again
I went to first say this is a really awesome mod! I do have some feedback, with the panel button always being up on the left side it covers up the lenses. Like for example my trade lens is covered up and I cannot click on it anymore. Please note I do have other mods that add additional lenses so my lens panel is expanded beyond the base game normal size.
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senzani
I will adjust it and move it up a little in the next update or provide an option that will fix the issue.
First of all, I'd like to say this is an amazing, extremely useful mod. But there have been some issues with it after the latest update: there's a very noticeable lag when selecting or interacting with units now. Additionally, I have to say I'm really not fond of the new way to bring up the panel. Adding a huge button permanently on the side of the screen is very off-putting. Having a button that would open it up whenever you need would be far more subtle and in line with other similar screens present not only in other mods but in the vanilla game itself - not to mention its easier to see and quicker to reach. While the previous icon had some issues, I'd be more than happy to provide a new, higher resolution one in the same style as the other buttons.
Finally, I also have a suggestion for a new feature I think would be useful: if a unit can be upgraded, clicking the upgrade icon could actually upgrade it if the unit is eligible, making upgrading much quicker than having to click on each individual unit. Alternatively (or additionally), an 'Upgrade All' button similar to the one found on commanders would be very welcome.
I also think it would be a good quality of life feature if instead of having to click precisely on a unit's name to select it, there was a clickable box around each unit (think of how the production screen works), as I find myself spending a non-insignificant amount of time trying to ensure I'm clicking on the right place, as text is a relatively small and thin area.
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senzani
Thank you for the feedback and compliments on the mod. Much of your suggestions have been planned for v2. As for the button or the toggle it seems users a split on how it should work so I will likely provide a configurable option to have either way. Thank you again.
Great mod but the most recent update seems bugged. Once I'm in a game, if I click Options I see an empty Options window that I cannot close. I can only alt-F4 out of the game.
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senzani
Thank you for downloading, I'll look into the issue immediately.
Great tool! But the always active function captures the next turn shortcut key. Rather than it being a collapsable window it should be a button like the Wonders mod
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senzani
Looking into it, thank you
Simplemente, extraordinario.!!!
perfect feature desperately needed in base-game
the decision to implement the panel leads to mayor conflicts in my game
I can't use Mousebutton5 for example with the panel hover button to the left activated
unfortunately i need to leave it deactivated...
Enjoy not chasing specific units, or having the ability to quickly review where all my units are stationed
i like the panel itself, but i had several problems with the user interface. the biggest problem was that the button didn't actually open the panel, it only revealed the pull-tab, which took me a while to find. it would be much better if the main button opened & closed the panel directly, instead of using a pull-tab for that.

minor problems:
the panel only zooms to a unit when you click on the name specifically. clicking on the unit or status icons does nothing.
support units (scouts and settlers) have their own rules and should probably have their own tab instead of being mixed in with military (scouts) and civilians (settlers).
S
senzani
Hi Beezany, I appreciate your input, thank you.
I spent a great deal of time on deciding whether to open the panel initially or not and that's why I included remembering the panel state (open/closed, etc.). Eventually initially having it closed won out.
Navigating by only the name was by design as eventually in version 2 some of those icons will have functionality when clicked.
Scouts and settlers:) again by design. In keeping with the same font scale and panel details of the base game, it more came down to real estate. That's not too say that this won't change in the future as I add functionality.
Thank you again for downloading and your input.
Awesome Mod! Much needed.

A few suggestions

The icon seems low res compared to the other icons at the top of the screen.

Would be nice is the list included the location of the unit (even just the continent) but I’m not sure if that data is even available.

Overall fantastic QoL mod.
S
senzani
Thanks, and thank you for the suggestion, it is one of the items I had on the list for version 2. Yeah, the icon at the top, I didn't spend as much time on that as the others, it was an icon that I found in the install files of Civ. I will likely change that a well.
Works great, perfect for upgrading units en masse and finding forgotten units. Excellent work!
great QoL mod
I've been wanting a unit list mod since release, so it's great to see this rather polished mod is now available. Well done. Thanks for making this.
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senzani
Hey, thanks for the great review!
Thanks for the quick update!
S
senzani
No problem
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