Unit Management Mod

Unit Management Mod 1.2.1

Reviews 4.63 star(s) 22 reviews

Thanks the new update seems to of fixed the lag at the start of the next turn (when it checks for if you havegot anything left to do), and the AI movements seem to be normal speed, but after the AI does it's thing there is still quite a bit of lag before your turn so it looks like there is a 2nd place that was effected for the next turn. It all works normally if the panel is closed like before, it is only when it is open that it a problem, so easy to work around.
This is a real handy mod and I use it all the time to find lost units and ones that need upgrading etc, and it is nice to see that the lag on selecting commanders is fixed, but I still have an issue of huge lag when moving to the next turn if I leave the panel open when I hit next turn when I have lots of units in the later game, the turn rollover is fast when it is shut, but when open it is as if it is trying to refresh it after every thing the computer is trying to do between turns.
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senzani
Thanks Possum, I think I know what's going on, I'll try and get a fix out today/tomorrow.
I do love this mod and used it a lot before the latest update (1.1.1) - but the update has broken my keyboard shortcuts? I have reassigned some keys to different mods, such as open "map tacks" with M, and next action as "Spacebar" - but the latest update stops these working. I have had to disable this as I like my shortcuts too much!

It looks like default shortcuts still work, I can get "T" for technology tree, and "C" fo civic tree working, but the user-assigned shortcuts dont work anymore for me. Could this be looked into please - happy to test a beta if needed :D Keep up to great work, once fixed I will 100% use this again
I went to first say this is a really awesome mod! I do have some feedback, with the panel button always being up on the left side it covers up the lenses. Like for example my trade lens is covered up and I cannot click on it anymore. Please note I do have other mods that add additional lenses so my lens panel is expanded beyond the base game normal size.
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senzani
I will adjust it and move it up a little in the next update or provide an option that will fix the issue.
First of all, I'd like to say this is an amazing, extremely useful mod. But there have been some issues with it after the latest update: there's a very noticeable lag when selecting or interacting with units now. Additionally, I have to say I'm really not fond of the new way to bring up the panel. Adding a huge button permanently on the side of the screen is very off-putting. Having a button that would open it up whenever you need would be far more subtle and in line with other similar screens present not only in other mods but in the vanilla game itself - not to mention its easier to see and quicker to reach. While the previous icon had some issues, I'd be more than happy to provide a new, higher resolution one in the same style as the other buttons.
Finally, I also have a suggestion for a new feature I think would be useful: if a unit can be upgraded, clicking the upgrade icon could actually upgrade it if the unit is eligible, making upgrading much quicker than having to click on each individual unit. Alternatively (or additionally), an 'Upgrade All' button similar to the one found on commanders would be very welcome.
I also think it would be a good quality of life feature if instead of having to click precisely on a unit's name to select it, there was a clickable box around each unit (think of how the production screen works), as I find myself spending a non-insignificant amount of time trying to ensure I'm clicking on the right place, as text is a relatively small and thin area.
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senzani
Thank you for the feedback and compliments on the mod. Much of your suggestions have been planned for v2. As for the button or the toggle it seems users a split on how it should work so I will likely provide a configurable option to have either way. Thank you again.
i like the panel itself, but i had several problems with the user interface. the biggest problem was that the button didn't actually open the panel, it only revealed the pull-tab, which took me a while to find. it would be much better if the main button opened & closed the panel directly, instead of using a pull-tab for that.

minor problems:
the panel only zooms to a unit when you click on the name specifically. clicking on the unit or status icons does nothing.
support units (scouts and settlers) have their own rules and should probably have their own tab instead of being mixed in with military (scouts) and civilians (settlers).
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senzani
Hi Beezany, I appreciate your input, thank you.
I spent a great deal of time on deciding whether to open the panel initially or not and that's why I included remembering the panel state (open/closed, etc.). Eventually initially having it closed won out.
Navigating by only the name was by design as eventually in version 2 some of those icons will have functionality when clicked.
Scouts and settlers:) again by design. In keeping with the same font scale and panel details of the base game, it more came down to real estate. That's not too say that this won't change in the future as I add functionality.
Thank you again for downloading and your input.
Works and a great improvement! Some strange latency/jerkiness when clicking on a unit to move to them, but can live with it. If the "Et Cetera" mod is enabled then the icon for this doesn't appear in the UI, which is a strange conflict!
S
senzani
This issue has just been fixed and an update has been posted, version 1.0.1
Thank you!
works well
much needed
one small issue is that it conflicts with rayoz12's cheat panel
with both enabled neither appear
disable either one and the other appears upon a reload
seems their icons both want the same position
S
senzani
Thank you, I'll see what I can do about that.
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