There is a file in the Assets\Art\Interface\Screens called worldpicker.I simply edited the terrain dds files to look like Mars terrain.(except for the water and clouds).Then the game will use the edited textures for the worldpicker.There are two worldpicker models, a flat worldpicker and a Globe worldpicker.
Yes, i know. I edited the .dds, and saved it correctly, but ingame, i saw only a very big, flat green/blue texture

.
I've included the worldpicker

, but not the the main menu, because it looks more blue then red/brown

.
Patch B
(includes Patch A)
Will break savegames!
- Fixed a bug with water/oxygenrequest from earth (can now be build endless)
- Fixed a bug, so that at a certain point not all religions are automatically founded
- Fixed a bug with "chopping". It's now available with "martian calendar"
- New building art from JustATourist, Walter_Hawkwood and asioasioasio
- New worldpicker by charle88
- Background texts for mindcontrol, robot society and android society by korahan (translation by me)
- Bioshpere food bonus changed from 4 to 2
- New citylist for isreael
- Higher tech costs
- More water and oxygen resources on the Mars18 map
- Lowered barbarian appearance
- Mutants have now a unitclass
- Promotion "Chemical Weapons" has now an effect against mutants
- Light Attack Ship strengh changed from 4 to 3
- Pioneer Tank strengh changed from 2 to 1, but 100% hills defense
- Mortar upgrades now to mobile artillery (instead of normal artillery)
- Added custom diplomacy sounds for ISRO, JAXA, Korea and Israel (all official hymnes, but i don't know, if they are good, i need some feedback)
Next planes:
Besides the unique powers and bugfixing and balancing, there are 2 other bigger things to do:
1. Create my own .dll. The terraforming must be opened from the sdk to python, so that i can prevent, that units and resources vanish through the terraforming.
This will be difficult, because i have no experience with the sdk, and my c++ is very poor.
2. Get mercenaries in.
This FfH2 modmod seems to be interesting, i'll talk to the author, if it's possible to port it to normal BtS.