do you want civ 5 to have civics or goverments?

which do you prefer?

  • civics

    Votes: 137 83.5%
  • old style goverment

    Votes: 11 6.7%
  • dont care as long as ones in

    Votes: 9 5.5%
  • other(please elaborate)

    Votes: 7 4.3%

  • Total voters
    164

hossam

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so what do you want?
i like civics more but i think that they should have a negative effect instead of simply positive, i also think that they could be made more uniqe ,by maybe giving some civics special units, or special powers to use or something.
 
Lots of things I want in Civ V things I can't fit into this post without hi jacking your thread, I do wish there was negative effects though.

I really just wish they'd make Civ5 Civ4 with improved AI and new Diplomacy machine, with a few more features/units.
 
I would like civics that work like social engineering in Alpha Centauri. Basically even type provides bonus and penalties to different areas, and those cumulative bonuses or penalties provide you your benefits.
 
I would like civics that work like social engineering in Alpha Centauri. Basically even type provides bonus and penalties to different areas, and those cumulative bonuses or penalties provide you your benefits.

I agree, I liked the way Alpha Centari made you think about your civics based on what you were playing.
 
You could combine the Government and Civic concepts.

Something where if you run certain Civics in unison it's called a certain type of Government and gets certain bonuses like that could work, or, the opposite way; if you are running a certain type of government, certain civics have set bonuses.

If you wanted you could make it so that if you run a Republic you have to be in a certain government civic like either Representation or Universal Suffrage, although I'm sure you can find examples for different kinds of Governments that mix concepts, like a Republic with hereditary rulers that also has a governing senate.
 
In a way civics to have a negative cost, the cost fo forgoing the benefits of another civic, and the gold cost associated with each. For example using free religion gives a science boost, but takes away the benefits of having a state religion, so the negative cost could be seen as a missed building production bonus, 2Xp, or lost GPPs.
 
You could combine the Government and Civic concepts.

Something where if you run certain Civics in unison it's called a certain type of Government and gets certain bonuses like that could work, or, the opposite way; if you are running a certain type of government, certain civics have set bonuses.

If you wanted you could make it so that if you run a Republic you have to be in a certain government civic like either Representation or Universal Suffrage, although I'm sure you can find examples for different kinds of Governments that mix concepts, like a Republic with hereditary rulers that also has a governing senate.

I don't know how that would work. The Civics are just mix-and-match portions of government policies.

Police State + [Nationhood/Bureaucracy] + [Tribalism/Emancipation] + [State Property/Mercantilism] + Anything

Those combinations just about cover Communism in practice. I think I would like to see the same Civics system in Civ V, but with more options. Most notably, I want to see Stability in Civ5; and the options that go with it.
 
Civics ofc, but more drastic ones, like those in AC.
 
I want a civic that penalises foreign students who plan to return to their own country after they have got a masters degree and a couple of years' experience.

:p

Egypt Rocks! :D

But seriously, kids, CIV civics have negatives built in. If I run Pacifism, I have to pay extra for my army. Not only that but I don't get the :) bonus for running free religion, or the hammer bonus for organised religion, or the experience point bonus for theocracy.

Same goes for all other civics in other fields. If I run a SE (specialist economy) I lock myself into representation and give up the benefits of universal suffrage. Et cetera.
 
Civics is awesome, but maybe some sub options that go with the Civics

E.g. Imagine Free Market, with regulation features.
Slavery designated to certain cities.

I’d love to see even more complex then it already is.
 
I want a government system with more realism & complexity, so I doubt I'll ever seen any of my ideas come to fruition.

In Civ4, it's possible to drastically change the entire nation's government every 5 years, which is completely unrealistic.

Aside from the unnatural flexibility to frequently change religions and civics, it's impossible to expect any major social or governmental changes to take immediate effect and grant the nation its full benefits.

Take Emancipation in the United States for example: Slavery was abolished over 140 years ago, but it wasn't until just 40 years ago racial segregation ended. Even still, there is arguably a long way to go before all "artifacts" of slavery are removed from the government and culture.

Whatever civics and governments are used in Civ5, I think they should be subdivided into different time-dependent levels. Each level would get progressively better so each civic gets better over time. (This mimics the nation accepting and dealing with the changes over time.)

The lowest level would be much like the "Anarchy" we have now, except it wouldn't completely grind the entire nation to a halt when adopted. This initial Anarchy would impose a certain amount of applicable penalties with no benefits and would last only a few turns.

As time went on the level would increase, and with each level there would come fewer penalties and greater benefits.

The opposite would happen when not in a particular civic:

For example, if you were in Caste System for 100 turns and switched out to Slavery for 10 turns, then when you returned to Caste System, you would pick up at whatever level 90-turns put you in. (If this wasn't balanced, I'm sure a percentage penalty could be imposed to the turn counter of whatever civic you're leaving).


-- my 2 :commerce:
 
i would prefer a more specific system, civics is great but needs some new things. however the old gov is not fun. we need more variety and buttons to push in politics like more taxes cuz that country is evil (lies to public, really wants the excess of food)
 
The old Government system is just that OLD.

It didn't matter how many different governments you had, for me only 2 existed, the peace time government and the war time government.

Once you discovered democracy, there was little point of choosing Republic and so on.
 
Social Engineering is a good idea. It had positives and negatives and certain wonders took out the negatives for us.
I was playing SMAC today... how did the University get that big on Citizen difficulty? I only had a small empire in the little corner... strange...

Anyway, there could be a mixture of both. You have an overall government thing and then you customise the different civics available underneath.
Each government has different civics, each with a different benefit. A Police State would not have a "Free Market" civic, but a Democracy would not have a "Slavery" civic etc
 
Or you could just have it that some civics are incompatable... You could then make it so if you have civics that are incompatible with another civs you could have a -x modifier...

Eg. Democracy incompatible with Communism...

As for changing civics.. Make it so anarchy lasts longer the more you change civics... The first time it is one turn, if you change again too quickly it's two and so on...
 
Democracy's totally compatible with communism.... it's just that most countries didn't become communist democratically.
 
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