Civman33
Gunship Pilot
I was searching if people seemed interested in this idea, so I made this thread! It seems more "realistic" if they put ammo into the game for Civ5. The ammo feature could be turned on and off, or put in higher difficulties. Gunpowder, tank, archery, flight, and naval units could require ammo for attacks, or else they'll have to charge at the defender. Thus, the attackers strength would be reduced by half attack/combat odds. Ammo could be purchased for 5 for the earliest ranged unit, and 50 for the latest tank/modern armor. Ranged units will carry a maximum of 10 bullets.