Rusty Edge
Deity
Generally speaking the idea of supply however proposed doesn't appeal to me for civ.
It's all well and fine in a tactical battle game, but here it seems like another dimension of micro management that adds complexity without adding fun. To my way of thinking, the health/hitpoints & maintenance costs of the unit includes things like fuel, food, ammunition, parts and replacement equipment and personel. The general commanding the unit manages that.
It's all well and fine in a tactical battle game, but here it seems like another dimension of micro management that adds complexity without adding fun. To my way of thinking, the health/hitpoints & maintenance costs of the unit includes things like fuel, food, ammunition, parts and replacement equipment and personel. The general commanding the unit manages that.