Ammunition Idea

Having control of tiles based upon what units were last to forcibly occupy them sounds good, when you put it that way. My only concern would be that in a phoney war, if an enemy scout entered your territory and sat on one tile, before leaving, you wouldn't have control of that tile, which would play havoc for your economy until you re-occupied it, although realistically, whoever lived on the tile (if you are thinking of a tile and improvement as, say, a rurally occupied area, or a town) would still be producing for you, after the scout unit had left.
 
Scouts should not be able to occupy territory, unless attacked or ordered to do so. All that they are for is recon. Generally lowering costs and support will allow for more military units to be created, taking the gameplay off of the cities and more onto the control of enemy territory. During peace, military units should be able to go into forign territory, even without a RoP. It will be highly offensive to the other leader, but doable. Recon should play a more important part as well: if you haven't stationed a military unit in a certain tile in X number of turns, you can no longer 'see' what is happening in the tile unitill you send a patrol party, or something like it.
 
Perhaps a functional way of using occupation of enemy territory in this way would be having it so that you have to occupy the tile for two turns in order for it to come under your control. This would stop the fleeting unit from randomly entering your territory with no back up, but would allow for the concept, reasonably easily. Another way to do it, however, would be to have it so that you only have a tile of enemy territory (that which is within enemy cultural borders) under your control if it is physically occupies, every turn. This would be slightly more tiresome, but would be realistic.
 
I like the two turns idea, but if it is within enemy borders, then if an enemy unit stays there for a single turn, then it regains the tile.
 
I think some people want to have a game which is one third Close Combat, one third Operation Flashpoint and one third Civilizion.
 
i think logistics need to be entered in the game in some form, personally supply lines would be the best form of this
 
I'm not really sure about the actual standard ammunition thing, but i agree with Camikaze in the maintainance thingo and with Big_I in the supply thingo (although maybe you could use a supply unit to lower maintainance costs when attached to a unit). I think that ammunition should be something that is loaded into units for a single specific use. For example, archer units could use barbed or flaming arrows to do specific tasks, modern armour could fire depleted uranium shells, bombers could drop 1000 pound bombs, marines and infantry could be given grenades etc. For more powerful things (1000 lb. bomb, depleted uranium shell) there could be an upgrade available to allow those units to use those types of ammunition. supply units could carry certain amounts of ammunition, which could be loaded into them in a city.
 
Back
Top Bottom