civ 7

  1. T

    Adjacency Arrows Fix 1

    Fixes a long-standing, basic, and frustrating issue of the missing green adjacency arrows when placing buildings. Taken from nasuellia's abandoned mod. Conflicts with anything that modifies building-placement-layer.js.
  2. A

    Ada's Catherine Story Pack 1.0

    Narrative Events for Catherine the Great Content for antiquity and exploration ages, modern coming soon Events come with "history notes" to give added context Explore different choices and their outcomes Learn more about Catherine while gaining bonuses to your campaign Antiquity Age: Explore...
  3. S

    Mod requested

    Hello All, I'm wondering if there is a Mod for CIV 7 that adds an Icon on the Tech and Civic screens that shows the AI's progress, like they had in CIV 6. Ive searched all over and cant find one. If anyone has skills and would like to make this Mod I will be eternally grateful. I understand...
  4. The_goggles_do_nothing

    Goggles's Atlantis (Antiquity) 1.0

    Goggles's Atlantis (Antiquity) Now in this island of Atlantis there existed a confederation of kings, of great and marvelous power, which held sway over all the island, and over many other islands also and parts of the continent. But afterwards there occurred violent earthquakes and floods; and...
  5. The_goggles_do_nothing

    Goggle's Goryeo (Exploration) 1.3

    This is a beta version for testing, but has passed my tests so far. Goggle's Goryeo (Exploration) Goryeo (Korean: 고려; Hanja: 高麗; MR: Koryŏ, [ko.ɾjʌ]; Middle Korean: 고ᇢ롕〮, romanized: kwòwlyéy) was a Korean state founded in 918, during a time of national division called the Later Three Kingdoms...
  6. The_goggles_do_nothing

    Goggle's Swiss Confederacy (Exploration)

    Goggles Swiss Confederacy (Exploration) Download
  7. R

    Rogue's Civarium - Huns (Antiquity) 0.1

    CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/ This is an early beta mod. 3D art assets are missing (most prominently with unique unit art and unique building art). This will have to wait for official mod support. This mod adds the Hunnic...
  8. T

    Combat Preview Leader Portraits Fix [OBSOLETE] 1.2

    Like everybody, including myself at first, you probably don't notice anything wrong with this area: What if I told you that it's supposed to look like this? Notice something? Check near Victory/Defeat. Or at least based on how I attempted to fix it. Now, we can talk all day about how...
  9. Smayo

    Community Bugfixes Extended 1.21

    Does various small fixes to deal with some bugs in the vanilla game. Works on top of the Community Bugfix mod, but does not depend on it. Happy for feedback on other bugs that need fixed, I can take a look and see if they are fixable in the database. Always: - Fixes the free Town pop...
  10. T

    Cleaner Descriptions [OBSOLETE] 1.1

    Fixes and improves tooltips and descriptions for clarity and readability. Comes from Warlock's Descriptions Remade but with changes that are more focused on formatting and without the bullet points and new font icons. This mod will remain up until they implement these changes (or similar) as an...
  11. Smayo

    Slothoth's Warfare Tweaks

    Some fixs I made, tweaks and rebalances of war: Amends the Commander mobility promotion so it actually ignore terrain restrictions, including Minor rivers, and rough terrain. Amends the mechanic on losing influence per settlement conquered. This is a relatively hidden mechanic in the vanilla...
  12. T

    Unit Flags Overlap Fix 2025-03-18

    Fixes the overlap of flags for units in the same tile. Based on Sukritact's mod.
  13. R

    R3 - Rogue's Religion Redux 1.0

    Check the attached discussion here: https://forums.civfanatics.com/threads/r3-rogues-religion-redux-core-library.696906/
  14. R

    [R3] Rogue's Religion Redux - Core Library

    This mod is intended as a dependency for other developers to use in their mods. It does *not* add significant gameplay, although it expands existing systems to provide additional design space for other modders. One of my biggest complaints with Civilization VII is the lack of developed religious...
  15. I

    HELP Missionaries buildable with Mosques mod issues

    Hello, this is my first mod ever and I tried following the template for a simple gameplay mod that was uploaded in the tutorials section of this webpage. Im trying to add the ability to produce missionaries to Mosques (the Abbasid unique building, same base yields as a temple, same ability to...
  16. M

    Mod Request/Idea: Artifact Finder

    I'm going to try and use this opportunity to learn modding, but I wanted to see if someone better than me can pull it off first. A mod that specifically highlights ruins where you can get artifacts in the modern era would be really helpful. The one that the game has built-in isn't really...
  17. R

    Rogue's Civarium - Saxons (Antiquity) 0.11

    CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/ This is an early beta mod. 3D art assets are missing (most prominently with unique unit art and unique building art). This will have to wait for official mod support. This mod adds the Saxon...
  18. R

    Rogue's Civarium - Illyria (Antiquity) 0.12b

    CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/ This is an early beta mod. 3D art assets are missing (most prominently with unique unit art and unique building art). This will have to wait for official mod support. This mod adds the Illyrian...
  19. B

    District unable to conquer

    District unable to conquer I didn't see this as something someone posted yet. I have a strange one. I cannot take over a city and in this case, eliminate a civ because this district is on a raised and mountain protected spot, with no helicopter, I'm like, how the heck do I get up there?
  20. I

    Izica's Scythia (Antiquity) 1.0

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