I'm going to try and use this opportunity to learn modding, but I wanted to see if someone better than me can pull it off first.
A mod that specifically highlights ruins where you can get artifacts in the modern era would be really helpful. The one that the game has built-in isn't really...
CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/
This is an early beta mod. 3D art assets are missing (most prominently with unique unit art and unique building art). This will have to wait for official mod support.
This mod adds the Saxon...
CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/
This is an early beta mod. 3D art assets are missing (most prominently with unique unit art and unique building art). This will have to wait for official mod support.
This mod adds the Illyrian...
District unable to conquer
I didn't see this as something someone posted yet. I have a strange one. I cannot take over a city and in this case, eliminate a civ because this district is on a raised and mountain protected spot, with no helicopter, I'm like, how the heck do I get up there?
Adds the Philippines as a playable civilization in the Modern Age. Based off the Philippines from the Philippine Revolution to the start of its independence from the United States.
Discussion: https://forums.civfanatics.com/threads/philippines-modern.696547/
Alpha Version:
A lot of assets are...
Just a typical wishlist (yes I have a particular intrest in the Americas)
Antiquity: Toltec; Olmec; Anasazi; Tiwanaku; Arawak; Dene; Huasaland; Philistine; Gaul
Exploration: Mexica; Purepecha; Kizh; Taino; Muisca; Tupi; Ireland; Kongo; Abyssinia (to differ with modern Ethiopia)...
…Mithridates VI Eupator, the Poison King,
Leader of Pontos, bane of Rome but buried with honors by Rome rather than paraded and mocked due to being an exceptional enemy.
Adds a filter to the Trade Panel that shows up when you click a trader, letting you sort the list by a certain resource or yield type you want (say you want Fish for your factory in the Modern era, you could sort for the trade routes with the most Fish).
Also adds a toggle so that untradeable...
Heres a simple mod I plan to expand on. It adds a filter to the Trade Panel that shows up when you click a trader, letting you sort the list by a certain resource you want (say you want Fish for your factory in the Modern era, you could sort for the trade route with the most Fish):
I have...
Bugfix only mod without any attempts to change or improve. If you have something that's non-UI that might need fixing, comment below and I'll add it. Note. Firaxis will probably fix these any day now, so this mod is probably only of temporary value.
Incorporates changes from Community Bugfixes...
I was reading about someone's feedback on making nukes more attainable without being attached to conquering settlements in the modern age, and I thought to myself "Is it even possible for the AI to build nukes and have time to use them?". In all the games I've played the AI picks an ideology by...
Yes, it was I who suggested they have 3 game ERAs and that Civilizations should evolve. I was one of the contributors at least.
The 3 Eras and Civilizations of Civ 7 are SOLID. Don't let anyone tell you otherwise, and don't change it no matter how much anyone complains. It is a fixed element of...
CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/
This is an early beta mod. Certain art assets (3D models) aren't included, due to the lack of official modding support.
AI Content Disclosure: This mod makes use of AI generated icons for several...
Civ 7 implemented 3 of my greatest ideas: Yes, it was I who suggested that civilizations should evolve. This was my biggest suggestion, and made a big thread about it. Although, perhaps like the Telegraph which was simultaneously invented in Europe and America at the same time, I wasn't the only...
I've always wanted to try the Civilization series, but never got around to it. I recently discovered I own Civ V and VI on Steam. Now that I have some free time, I'm trying to learn.
I started with the Civ VII tutorial, but it was awful. Is there a manual? As a newbie, I'm overwhelmed by the...
My try on Portugal for CIV 7😉
Still beta version and almost no tests, used SPAIN as sources and @RogueAustralian for Modinfo and @Maple_Leaves Icons config
For Support and all related with mod go here: https://forums.civfanatics.com/threads/raen´s-civ-7-portugal-mod.696119/
Portugal...
Hey all,
As explained in the Additive UI Elements post in the tutorials section, we have found a way to non-desctructively (e.g. without overiding the panel-mini-map.js file) create lenses. I'm hoping mods from -- amongst others -- @wltk , @BlobRoss and @moxl can get updated to follow the same...
This pack is a combination of various UI mods with useful lenses that I have combined together, specifically:
Craimasjien's Mod Pack by Craimasjien
Discovery Lens by wltk
More Lenses - Trade Lens by Blob Ross
Moxl Map Search by Moxl
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