community balance patch

  1. HungryForFood

    JFD's Civilizations - Japan (Meiji) for Vox Populi (v 3)

    JFD's Civilizations - Japan (Meiji) for Vox Populi Does not need the original mod (steam workshop) (link to original mod) General information This mod requires the 19-05-2019 version or later of Vox Populi (also known as Community Balance Patch). Imperial Reverence (Unique Ability) +1...
  2. HungryForFood

    JFD's Civilizations - Great Britain (Victoria) for Vox Populi (v 5)

    JFD's Civilizations - Great Britain (Victoria) for Vox Populi Does not need the original mod (steam workshop) (link to original mod) Sun Never Sets (UA) +1 :c5moves: Movement for Naval and embarked Units, and -25% Naval Unit :c5gold: Gold maintenance. +1 additional Trade Route slot for...
  3. HungryForFood

    JFD's Civilizations - Prussia (Frederick) for Vox Populi (v 9)

    JFD's Civilizations - Prussia (Frederick) for Vox Populi Does not need the original mod Recommended to use with Enlightenment Era for Vox Populi (steam workshop) (link to original mod) Army with a State (UA) All specialists produce Great General Points and increase :c5production: Production...
  4. K

    Community Patch v88 Policy Bonus Bug???

    I fired up civ 5 for the first time in a few months this week and if I recall correctly I was prompted to install an update to the community balance patch. The only mods I run are the bundles related to the patch/overall see image link http://puu.sh/z4Crw/490bacaffc.jpg ) In my first game...
  5. pineappledan

    4UC for Vox Populi - Sweden and Indonesia 3.0

    2 Unique components for 2 civs. designed for use with CBP Indonesia - Kampung and Prau Sweden - Hakkapeliitta and Bastu
  6. pineappledan

    Help with modding: Reverting CBP changes

    I am trying to re-add hakkapeliitta to Sweden and move the Carolean back to rifling, as they were in the base game. How do I overwrite CBP's changes to these units? Would it simply be easier to delete these units from the table and create identical units from the ground up?
  7. B

    3,4, & 5UC Vox Populi Compatibility Mod?

    I know VP adds a lot of new units and components to the game, but KevinJK's UC series really adds so much flavor uniqueness to civs. Are there any modders willing to make a VP compatibility mod with his stuff (with his permission of course)? I imagine it would be similar to the CBO-EE mod. If...
  8. D

    I want to play Civ,but these barbarians keeps kicking my ass!

    It's my 3rd game on CPP,this time on no 2 difficulty with Chill Barbarians and constantly THIS: Seriously, am I doing something wrong? It's 19 turn and raging barbarians drives me crazy and it's not the first time I had problem with them that early in the game.The bottom one spawned just as I...
  9. Erwiin

    How to interpret logs in terms of desyncs?

    Hello, guys, it is my first post right here. Is there any guide on how to interpret logs in terms of desyncs? I was playing with my friend and AI on a huge map without barbarians and with a low amount of city-states. Now the game is unplayable as sometimes it goes to loading screen and freezes...
  10. J

    Custom Civs have wrong UA

    I just installed a large amount of custom civs from the Steam Workshop (a lot of JFD's, TPangolin, Sukr itact, MC, Mez's Japan, etc) to add some much needed variety to my games. Unfortunately a good amount, maybe 60%, have incorrect UAs. All of them have Maria Theresa's Habsburg diplomacy which...
  11. V

    MODS compatible with Vox Populi (VP)

    Mods compatible with the Vox Populi (VP) This thread is meant to track compatibility of mods you might want to try in combination with the standard Vox Populi (VP) (ex Community Balance Patch). The mods are divided into following categories, each category is in its own post: Compatible "out...
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