community patch

  1. HungryForFood

    JFD's Civilizations - Great Britain (Victoria) for Vox Populi (v 5)

    JFD's Civilizations - Great Britain (Victoria) for Vox Populi Does not need the original mod (steam workshop) (link to original mod) Sun Never Sets (UA) +1 :c5moves: Movement for Naval and embarked Units, and -25% Naval Unit :c5gold: Gold maintenance. +1 additional Trade Route slot for...
  2. HungryForFood

    Worker Mountaineering (v 2)

    Worker Mountaineering Requires the Community Patch (steam workshop) When Dynamite is researched, Workers and Settlers, (as well as Pioneers and Colonists), will gain the Mountaineer promotion. They will then be able to cross mountains, and build roads, rails, and cities on them. Requires the...
  3. HungryForFood

    JFD's Civilizations - Prussia (Frederick) for Vox Populi (v 9)

    JFD's Civilizations - Prussia (Frederick) for Vox Populi Does not need the original mod Recommended to use with Enlightenment Era for Vox Populi (steam workshop) (link to original mod) Army with a State (UA) All specialists produce Great General Points and increase :c5production: Production...
  4. H

    How to make a custom civ compatible with vox populi

    Hi everyone! So I just decided to start modding a civ for myself following this small tutorial: Basically i'm now creating my UU and i wanted to add some "freepromotions" that are only avalaible in VP. So is there anything I should do to make them usable? or can I just add those promotions to...
  5. D

    [BNW] Unable to liberate cities, my capital (Venice) becomes a puppet city

    I was playing as Venice on a large map, when these two bugs appeared. Japan and Dido had conquered almost all of Morocco's cities and I didn't want Morocco to be knocked out as trade routes to them are very profitable. So, with him still in the game, with one remaining city, I conquered one of...
  6. rattatatouille

    How would a Community Balance Patch for Civ VI look?

    I know it might be too early to think of one (what with at least one more expansion guaranteed to further overhaul the game mechanics, as well as DLC civs), but what things would you like to see in a rebalancing of the game? Some thoughts to consider: 1. Pikemen cost 200 Production for a 41...
  7. P

    Portugal Feitoria Trade Route oddity (CP w/o CBO)

    I'd posted this on reddit originally but figured since it was probably related to my recent installation of the Vox Populi pack I'd be better off asking about it here. I found the changes in the CBO a little overwhelming originally so I thought I'd give the game a spin with just the Community...
  8. B

    Must build buildings

    I am relatively new to the Community Patch Project, but I like it a lot. My only problem is I don't really have a feeling for which buildings I should build always and which are more situational. Can someone provide me with a list of must have buildings in a city? (maybe even under certain...
  9. B

    Community Patch: AI Chooses Freedom Too Often

    I've been running some tests with CP and it seems that the AI has a propensity to choose Freedom, no matter the circumstances. I reported this as a bug, but it seems to be an intended feature. However, with all due respect to Gazebo and the mod team, I don't think this is leading to the balance...
  10. HorseshoeHermit

    [CP] A.I. places bad great tile improvements

    When using the CP, AIs actually plant their great people and great scientists. This is nice. But the AIs seem to have this obsession with planting their great tile improvements on luxuries. Sometimes, it is their only copy of that resource. Luxuries are the only places I have ever found...
  11. NikMuazHakim

    [BNW] NMH VP(43-CIV & EUI) + more mods!

    Introduction: This Modpack incorperated Community Patch Project + more mods! It's intended for those who want to use the CPP in multiplayer (online and hotseat), but you can also use it in Singleplayer to earn achievements in a modded game or as an alternative in case you are encountering any...
  12. cof125

    Mouse's Rise of Mankind

    Mouse's Rise Of Mankind: Risen From Ashes As of next version, Ai Will be done Mostly; What to work on next is the question!!! Work on more techs for tech tree or implement new healing system that is bonus resource based(Current healing rates would be dropped back down to stock values accept...
  13. V

    MODS compatible with Vox Populi (VP)

    Mods compatible with the Vox Populi (VP) This thread is meant to track compatibility of mods you might want to try in combination with the standard Vox Populi (VP) (ex Community Balance Patch). The mods are divided into following categories, each category is in its own post: Compatible "out...
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