The goal of this mod is to re-balance and expand both the core VP events and the (7) Community Events mod so there is more variety for those that use the events system. Primary objective of the mod is to:
Re-balance events so there is a more evenly distributed range of good/neutral/bad events...
Hello, I'm trying to make a mod incorporating more Events into the Vox Populi mod, specifically using the Unhappiness system to make events more realistic.
An example is a bank robbery CityEvent that when the CityEventChoices is picked, the city produces -1 Unhappiness from Distress. I see that...
"Rara avis in terris nigroque simillima cygno"
(Latin, translation: "A rare bird in the lands and very much like a black swan")
The phrase was first recorded by 2nd-century Roman poet Juvenal's from his work called, "Satire VI." When the phrase was coined, the black swan was presumed not to...
I've been fiddling around trying to create a dynamic tech tree using random events (so have techs be randomly discovered by your people instead of you actively researching them), and I found out some interesting things.
Events that have to do with techs do not occur unless you can actually...
You can replay every past turn of a game and see stats, events of this turn
You can see every turn placement of :
Unit
City
Ressources
Barbarian camp
Wonder
Districts
stats you can see of past turns :
number Of Cities
real population ( Cityhab^3.6 - Cityhab^3 +1 )*2 * 1000 (if you find a...
Do someone know how to restrict pop up messages from:
Events.AddPopupTextEvent.Add( AddPopupText ); to be shown only for one player like it is done in VP?
For now I have situation where info should be visible only for one player, but every one can see that message even if he didn't found that...
Hi there,
I have created and playtested a Civ2 scenario that I would like to share with you.
It is designed to be played by the Chinese Tung faction, and you are sent on a mission to create a new Dynasty in a remote part of the empire. (Un)fortunately this part of the empire is teaming with...
The mod is RELEASED.
New - first playable Version 2.0
Visualizations
Disaster prevention mechanisms
Disaster resources
Many tweaks and improvements
Download and read details here
The Real Natural Disasters mod (RND for short) adds to the game random events in the form of natural disasters...
I need to get used to these random events! By the time I realised what a good laugh the shot would be, I already selected the opinion.
For those who never encountered an apple forest, these forests yield +1 food.
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