exploration

  1. Eric Guimarães

    Scurvy

    Do you remember the "Conquest of the New World" scenario in civ 5? There was a thing in this scenario that really caught my attention;it's about the scurvy promotion that all European naval units had,look: "Additionally, all European naval units begin play with the Scurvy "promotion," which...
  2. Scrum Lord

    Got Lakes (Various Worlds) Map Script 37.1

    Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combinations! For more details on how this mod...
  3. raen

    Portuguese Discoveries City-States (in early development)

    Portuguese discoveries were all about city states, all maritime ones, that Portuguese discovered, traded with, some were conquered, others failed to conquer, other were colonies, etc. Here is my current list: Ceuta Sierra Leone Mina Cochin Calicut Ceylon Cannanore Socotra Muscat Ormuz Malacca...
  4. J

    Faulty Automation 1.0.0.56

    I recently returned after an absence of a few years and am now up to move 290 of my first game in CIV VI on Prince difficulty. One very frustrating change has become apparent with regard to unit automation: it mostly fails! I used to be able to send a unit exploring and check back in ten or...
  5. cromcrom

    Rigale 1.1

    Rigale is the beginning of a randomized and "realistic" major mod, with emphasis on early, "gritty" gameplay. V1.0 - Reduce LoS of many basic "foot" units - Decrease Scout cost and combat. V1.1 - Added roaming tribe unit (can build city, can build improvements (2), can fight) - Added 4 new techs...
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