Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 20 landmasses and dozens of other options, or go completely random and surprise yourself with over a million possible combinations!
For more details on how this mod works, see my tutorial on steam: https://steamcommunity.com/sharedfiles/filedetails/discussions/916614621
Spoiler Screenshots :
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
---Map Options---
Adjustments:
Customization options (random by default)
- Standard options: Resources, Start Position, Sea Level, Temperature, Rainfall
- Further adjustments: Land Starts, Water Starts, Mountain Level, Hill Level, Volcano Level, Mountain Clumps, Lake Level, River Level, Coastal Expansion (New!), Tundra Level, Climate Granularity, Grass/Plains Mix, Biodiversity
(*)The Inverted Extras landmass will add extra lakes instead of islands.
- Mountain Patterns: 7 ways to generate mountain ranges
- River Patterns: 5 ways to generate rivers
- Extras: 8 choices for additional islands/lakes(*) for your landmass
- World Wrap: whether the world is round or flat
- Climate Wrap (New!): whether the world's climate is azimuthal (one pole at center of the map and the other at the edges), global (north/south poles and matching bands of latitude) or a regional (poles and laitutde bands vary depending on the Sunlight option)
- Climate: 5 distinct temperature ranges (stacks with temperature)
- Biome: 4 levels of forestation and/or watery features (stacks with rainfall)
- Sunlight: 3 ways to generate latitude bands
- Icy Poles: whether to crop out the frozen/coldest part of the map
Landmasses - shape your world's land and water (a shuffle that spans four options)
For detailed info on landmasses, check out my "Reference: Got Lakes Landmasses" guide on steam:
- Continents: Bagels, Continents, Fractal, Noodles, Small Continents
- Islands: Archipelago, Clusters, Island Plates, Large Islands, Mini Donuts
- Lakes: Inland Sea, Inverted Extras, Lakes, Large Lakes, Seven Seas
- Pangea: Donut, Maze, Oval, Pangea, Snake
https://steamcommunity.com/workshop/filedetails/discussion/916614621/3006682619665552690/
Additional Options
- Ageless Hills: if enabled, World Age will no longer affect hills
- Connected Seas: if enabled, randomly connects all salt-water seas into a single network of oceans
- Fresh Lakes Landmasses: If enabled, replaces all salt water for any Lakes landmass into clusters of fresh lakes.
- Isolated Coasts (New!): if enabled, prevents coastal expansion from connecting lands that are separated by ocean. Also prevents extra islands from expanding the coast of the landmass for water-heavy maps.
- No Coastal Ice: if enabled, removes all ice adjacent to non-water tiles
- No Coastal Mountains: if enabled, replaces all coastal mountains with hills
- No Desert Forests: if enabled, overrides biodiversity to avoid placing forests on deserts, just like the base game.
- No Desert Jungles: if enabled, overrides biodiversity to avoid placing jungles on deserts, just like the base game.
- No Desert Oases: if enabled, overrides biodiversity to avoid placing oases on deserts.
- No Grassland Jungles: if enabled, replaces all grassland under jungles with plains, just like the base game.
- No Plains Marsh: if enabled, replaces all plains under marsh with grassland, just like the base game.
- No Reefs: if enabled, removes all non-wonder reefs from the map
- No Snow Forests: if enabled, overrides biodiversity to avoid placing forests on snow, just like the base game.
No Snow Oases: if enabled, overrides biodiversity to avoid placing oases on snow, just like the base game.- No Tundra Forests: if enabled, overrides biodiversity to avoid placing forests on tundra.
- Scrambled Land Luxuries: if enabled, luxuries may appear in unexpected places
- Thin Mountain Clump Edges: if enabled, uses thinner walls for hollowing-out mountain clumps
---Other Features---
See Got Lakes versus Base Game (steam) for more info.
- Custom start positioner for major civs
- Various map-utility fixes to improve mountains, seas, lakes, rivers, coasts, cliffs, terrain, features, natural wonders, and placement of major civ starting positions
- Ensures that all land is reachable to settlers despite thick mountain ranges, cliffs, sheets of ice, and impassable natural wonders
---Compatibility---
Got Lakes is caught up to the following Civ VI patch: Dec 17, 2020 (December Update)
Compatible with the following:
(*)Got Lakes has its own start positioner for major civs, so mods to major civ placement will have no effect.
- Civ VI Vanilla
- Civ VI R&F
- Civ VI Gathering Storm
- Red Death / Battle Royale ruleset
- Resource mods such as Truly Abundant Resources, Resourceful, and Sukritact's Resources
- Custom map sizes such as YnAMP, Larger Map Sizes, and overrides from PerfectWorld
- Custom starts for city states such as YnAMP cultural starts and Caps Lock (*)
- Custom frequency of natural wonders
- Custom single-tile natural wonders
- Custom climate change / coastal flooding / lowland placement
- Custom goody huts and goody hut placement
NOT compatible with the following:
- Custom multi-tile natural wonders: you might not ever see certain custom multi-tile wonders on your maps.
- "Guaranteed Circumnavigation": mods that try to do this will have no effect. Instead, try adjusting Sea Level and using the Connected Seas, No Coastal Ice, and No Coastal Mountains checkboxes.
- Ice Removal: mods that try to do this will have no effect. Use the No Coastal Ice checkbox if you want to remove coastal ice.
- CanalsOnHills: somehow this prevents Got Lakes from generating hills.
---Known Issues / Limitations---
If you think you've found a bug, let me know and I'll see if I can fix it in the next version of Got Lakes!
---Installation---
Via Steam:
Via Zip File (Civ Fanatics direct download):
- Log into Steam.
- Go to the Got Lakes workshop page for Civilization 6: https://steamcommunity.com/sharedfiles/filedetails/?id=916614621
- Subscribe to Got Lakes by clicking Subscribe
- Start/Restart Civilization VI and from the main menu, navigate to Additional Content
- Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
- Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
- At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.
- Download Got Lakes Map Script (zip file) from Civ Fanatics.
- Unzip the file. You should see a folder called Got Lakes Map Script that contains a few files.
- Move the above-mentioned folder to your mods folder. For example, the mods folder on Windows is typically at C:\Users\<user>\My Games\Sid Meier's Civilization VI\Mods.
- Start/Restart Civilization VI and from the main menu, navigate to Additional Content
- Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
- Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
- At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.
-
Dismiss Notice
We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.

Got Lakes (Various Worlds) Map Script 30.0
Quench your thirst for exploration with this incredibly random map script!
Recent Updates
- Coastal Expansion, Climate Wrap, and More! Oct 22, 2020
- Byzantium & Gaul Pack Patch Sep 24, 2020
- Bug Fix: check before adding ley lines Jul 26, 2020
- Ethiopia Pack Patch Jul 23, 2020
- Red Death (Battle Royale) Compatibility Jun 25, 2020
- New Frontier Pass (May 2020) May 21, 2020
- New mountain clump options and more! Jan 12, 2020
- new civ-start options, start positioner improvements, and more! Oct 25, 2019
- September 2019 Update patch Sep 10, 2019
- New options to replace the climate shuffle, and more! Jun 27, 2019