Got Lakes (Various Worlds) Map Script 33.0

Quench your thirst for exploration with this incredibly random map script!

  1. Scrum Lord
    Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 20 landmasses and dozens of other options, or go completely random and surprise yourself with over a million possible combinations!

    For more details on how this mod works, see my tutorial on steam:
    https://steamcommunity.com/workshop/filedetails/discussion/916614621/2828702373001389609/

    Spoiler Screenshots :

    Seven Seas Branchy v27.jpg Bagels Sandstorm v27.jpg LargeLakes Greenhouse v27.jpg SmallConts Prairie v33.jpg Pangea Snowball v27.jpg Clusters Prairie v33.jpg Lakes Wetland v23.jpg Maze Normal v23.jpg IslandPlates TwoSuns v23.jpg

    ---Map Options---

    Adjustments:
    • Standard options: Resources, Start Position, Sea Level, Temperature, Rainfall
    • Further adjustments: Land Starts, Water Starts, Minor Starts, Mountain Level, Hill Level, Volcano Level, Mountain Clumps, Lake Level, River Level, Circumnavigation, Coastal Expansion, Tundra Level, Kelp Forest Level (New!), Kelp Forests (New!), Climate Granularity, Grass/Plains Mix, Forest/Jungle Mix, Biodiversity
    Customization options (random by default)
    • Mountain Patterns: 7 ways to generate mountain ranges
    • River Patterns: 5 ways to generate rivers
    • Extras: 8 choices for additional islands/lakes(*) for your landmass
    • World Wrap: whether the world is round or flat
    • Climate Wrap: whether the world's climate is azimuthal (one pole at center of the map and the other at the edges), global (north/south poles and matching bands of latitude) or a regional (poles and laitutde bands vary depending on the Sunlight option)
    • Climate: 5 distinct temperature ranges (stacks with temperature)
    • Biome: 4 levels of forestation and/or watery features (stacks with rainfall)
    • Sunlight: 3 ways to generate latitude bands
    • Icy Poles: whether to crop out the frozen/coldest part of the map
    (*)The Inverted Extras landmass will add extra lakes instead of islands.

    Landmasses - shape your world's land and water (a shuffle that spans four options)
    • Continents: Bagels, Continents, Fractal, Noodles, Small Continents
    • Islands: Archipelago, Clusters, Island Plates, Large Islands, Mini Donuts
    • Lakes: Inland Sea, Inverted Extras, Lakes, Large Lakes, Seven Seas
    • Pangea: Donut, Maze, Oval, Pangea, Snake
    For detailed info on landmasses, check out my "Reference: Got Lakes Landmasses" guide on steam:
    https://steamcommunity.com/workshop/filedetails/discussion/916614621/3006682619665552690/

    Additional Options
    • Ageless Hills: if enabled, World Age will no longer affect hills
    • Connected Seas: if enabled, randomly connects all salt-water seas into a single network of oceans; also removes coastal ice and prevents impassable natural wonders from blocking chokepoints.
    • Fresh Lakes Landmasses: If enabled, replaces all salt water for any Lakes landmass into clusters of fresh lakes.
    • Isolated Coasts: if enabled, prevents coastal expansion from connecting lands that are separated by ocean. Also prevents extra islands from expanding the coast of the landmass for water-heavy maps.
    • No Coastal Ice: if enabled, removes all ice adjacent to non-water tiles
    • No Coastal Mountains: if enabled, replaces all coastal mountains with hills
    • No Desert: If enabled, prevents desert from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
    • No Desert Forests: if enabled, overrides biodiversity to avoid placing forests on deserts, just like the base game.
    • No Desert Jungles: if enabled, overrides biodiversity to avoid placing jungles on deserts, just like the base game.
    • No Desert Oases: if enabled, overrides biodiversity to avoid placing oases on deserts.
    • No Grass: If enabled, prevents grassland from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
    • No Grass Jungles: if enabled, replaces all grassland under jungles with plains, just like the base game.
    • No Ice (New!): If enabled, removes all ice from the map
    • No Plains: If enabled, prevents plains from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
    • No Plains Marsh: if enabled, replaces all plains under marsh with grassland, just like the base game.
    • No Reefs: if enabled, removes all non-wonder reefs from the map
    • No Snow: If enabled, prevents snow from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
    • No Snow Forests: if enabled, overrides biodiversity to avoid placing forests on snow, just like the base game.
      No Snow Oases: if enabled, overrides biodiversity to avoid placing oases on snow, just like the base game.
    • No Tundra: If enabled, prevents snow from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
    • No Tundra Forests: if enabled, overrides biodiversity to avoid placing forests on tundra.
    • Scrambled Land Luxuries: if enabled, luxuries may appear in unexpected places
    • Thin Mountain Clump Edges: if enabled, uses thinner walls for hollowing-out mountain clumps

    ---Other Features---
    • Custom start positioner, now with improved handling of start biases (New!)
    • If you have YnAMP then you must set Start Position Link to "Random" in order to use Got Lakes' custom start positioner.​
    • Various map-utility fixes to improve mountains, seas, lakes, rivers, coasts, cliffs, terrain, features, natural wonders, and placement of major civ starting positions
    • Ensures that all land is reachable to settlers despite thick mountain ranges, cliffs, sheets of ice, and impassable natural wonders
    • Capable of enforcing naval circumnavigation
    See Got Lakes versus Base Game (steam) for more info.

    ---Compatibility---


    Got Lakes is caught up to the following Civ VI patch: Apr 22, 2021 (Game Update)

    Compatible with the following:
    • All Civ VI expansions and DLC for regular games
    • Red Death / Battle Royale ruleset
    • Sukritact's Civ Selection Screen (beware that this one is not compatible with YnAMP)
    • Sukritact's Oceans (New!)
    • Terra Mirabilis, including wonders that have Lua overrides
    • YnAMP Culturally Linked / Relative Distance Starts (beware that these override Got Lakes' custom start positioner)
    • Custom map sizes such as YnAMP, Larger Map Sizes, and overrides from PerfectWorld
    • Custom frequency of natural wonders
    • Custom natural wonders that simply extend the database (includes most custom wonders)
    • Custom resource mods such as Truly Abundant Resources, Resourceful, and Sukritact's Resources
    • Custom climate change / coastal flooding / lowland placement
    • Custom goody huts and goody hut placement
    NOT compatible with the following:
    • Better Balanced Starts: has no effect on the custom start positioner
    • CanalsOnHills: somehow this prevents Got Lakes from generating hills.
    • Custom natural wonders that have Lua overrides: without explicit support from Got Lakes, you will never see these wonders on your maps.

    ---Known Issues / Limitations---

    If you think you've found a bug, let me know and I'll see if I can fix it in the next version of Got Lakes!

    ---Installation---

    Via Steam:
    1. Log into Steam.
    2. Go to the Got Lakes workshop page for Civilization 6: https://steamcommunity.com/sharedfiles/filedetails/?id=916614621
    3. Subscribe to Got Lakes by clicking Subscribe
    4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
    5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
    6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
    7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.
    Via Zip File (Civ Fanatics direct download):
    1. Download Got Lakes Map Script (zip file) from Civ Fanatics.
    2. Unzip the file. You should see a folder called Got Lakes Map Script that contains a few files.
    3. Move the above-mentioned folder to your mods folder. For example, the mods folder on Windows is typically at C:\Users\<user>\My Games\Sid Meier's Civilization VI\Mods.
    4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
    5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
    6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
    7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.

    Images

    1. GotLakes_96pix.jpg
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Recent Reviews

  1. pemuda
    pemuda
    5/5,
    Version: 24.0
    open my eyes for the new journey ..