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Got Lakes (Various Worlds) Map Script 29.0

Quench your thirst for exploration with this incredibly random map script!

  1. Scrum Lord
    Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 20 landmasses and dozens of other options, or go completely random and surprise yourself with over a million possible combinations!

    For more details on how this mod works, see my tutorial on steam: https://steamcommunity.com/sharedfiles/filedetails/discussions/916614621

    Spoiler Screenshots :

    Seven Seas Branchy v27.jpg Bagels Sandstorm v27.jpg LargeLakes Greenhouse v27.jpg SmallConts Prairie v27.jpg Pangea Snowball v27.jpg Clusters Prairie v24.jpg Lakes Wetland v23.jpg Maze Normal v23.jpg IslandPlates TwoSuns v23.jpg

    ---Map Options---

    Adjustments:
    • Standard options: Resources, Start Position, Sea Level, Temperature, Rainfall
    • Further adjustments: Land Starts, Water Starts, Mountain Level, Hill Level, Volcano Level, Mountain Clumps (New!), Lake Level, River Level, Tundra Level, Climate Granularity, Grass/Plains Mix, Biodiversity
    Customization options (random by default)
    • Mountain Patterns: 7 ways to generate mountain ranges
    • River Patterns: 5 ways to generate rivers
    • Extras: 8 choices for additional islands/lakes(*) for your landmass
    • World Wrap: whether the world is round or flat
    • Climate: 5 distinct temperature ranges (stacks with temperature)
    • Biome: 4 levels of forestation and/or watery features (stacks with rainfall)
    • Sunlight: 3 ways to generate latitude bands
    • Icy Poles: whether to crop out the frozen/coldest part of the map
    (*)The Inverted Extras landmass will add extra lakes instead of islands.

    Landmasses - shape your world's land and water (a shuffle that spans four options)
    • Continents: Bagels, Continents, Fractal, Noodles, Small Continents
    • Islands: Archipelago, Clusters, Island Plates, Large Islands, Mini Donuts
    • Lakes: Inland Sea, Inverted Extras, Lakes, Large Lakes, Seven Seas
    • Pangea: Donut, Maze, Oval, Pangea, Snake
    Additional Options
    • Ageless Hills: if enabled, World Age will no longer affect hills
    • Connected Seas: if enabled, randomly connects all salt-water seas into a single network of oceans
    • Fresh Lakes Landmasses: If enabled, replaces all salt water for any Lakes landmass into clusters of fresh lakes.
    • No Coastal Expansion: if enabled, removes all shallow water that is not adjacent to land/hills/mountains and prevents extra islands from expanding the coast of the main landmass.
    • No Coastal Ice: if enabled, removes all ice adjacent to non-water tiles
    • No Coastal Mountains: if enabled, replaces all coastal mountains with hills
    • No Desert Forests: if enabled, overrides biodiversity to avoid placing forests on deserts, just like the base game.
    • No Desert Jungles: if enabled, overrides biodiversity to avoid placing jungles on deserts, just like the base game.
    • No Desert Oases: if enabled, overrides biodiversity to avoid placing oases on deserts.
    • No Grassland Jungles: if enabled, replaces all grassland under jungles with plains, just like the base game.
    • No Plains Marsh: if enabled, replaces all plains under marsh with grassland, just like the base game.
    • No Reefs: if enabled, removes all non-wonder reefs from the map
    • No Snow Forests: if enabled, overrides biodiversity to avoid placing forests on snow, just like the base game.
      No Snow Oases: if enabled, overrides biodiversity to avoid placing oases on snow, just like the base game.
    • No Tundra Forests: if enabled, overrides biodiversity to avoid placing forests on tundra.
    • Scrambled Land Luxuries: if enabled, luxuries may appear in unexpected places
    • Thin Mountain Clump Edges: if enabled, uses thinner walls for hollowing-out mountain clumps (New!)

    ---Other Features---
    • Allows cliffs and forests next to fresh-lakes
    • Allows ice in fresh lakes
    • Various map-utility fixes to improve seas, lakes, rivers, coasts, cliffs, features, natural wonders, and placement of major civ starting positions
    • Ensures that all land is reachable to settlers despite thick mountain ranges, cliffs, sheets of ice, and impassable natural wonders
    • Randomizes terrain under jungle and marsh (either plains or grassland for most maps)
    • Custom start positioner for major civs
    ---Compatibility---

    Got Lakes is caught up to the following Civ VI patch: Sep 10, 2019 (September 2019 Update)

    Compatible with the following:
    • Civ VI Vanilla
    • Civ VI R&F
    • Civ VI Gathering Storm
    • Resource mods such as Truly Abundant Resources, Resourceful, and Sukritact's Resources
    • Custom map sizes such as YnAMP, Larger Map Sizes, and overrides from PerfectWorld
    • Custom starts for city states such as YnAMP cultural starts and Caps Lock (*)
    • Custom frequency of natural wonders
    • Custom single-tile natural wonders
    • Custom climate change / coastal flooding / lowland placement
    • Custom goody huts and goody hut placement
    (*)Got Lakes has its own start positioner for major civs, so mods to major civ placement will have no effect.

    NOT compatible with the following:
    • Custom multi-tile natural wonders: you might not ever see certain custom multi-tile wonders on your maps.
    • "Guaranteed Circumnavigation": mods that try to do this will have no effect. Instead, try adjusting Sea Level and using the Connected Seas, No Coastal Ice, and No Coastal Mountains checkboxes.
    • Ice Removal: mods that try to do this will have no effect. Use the No Coastal Ice checkbox if you want to remove coastal ice.

    ---Known Issues / Limitations---

    If you think you've found a bug, let me know and I'll see if I can fix it in the next version of Got Lakes!

    ---Installation---

    Via Steam:
    1. Log into Steam.
    2. Go to the Got Lakes workshop page for Civilization 6: https://steamcommunity.com/sharedfiles/filedetails/?id=916614621
    3. Subscribe to Got Lakes by clicking Subscribe
    4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
    5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
    6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
    7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.
    Via Zip File (Civ Fanatics direct download):
    1. Download Got Lakes Map Script (zip file) from Civ Fanatics.
    2. Unzip the file. You should see a folder called Got Lakes Map Script that contains a few files.
    3. Move the above-mentioned folder to your mods folder. For example, the mods folder on Windows is typically at C:\Users\<user>\My Games\Sid Meier's Civilization VI\Mods.
    4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
    5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
    6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
    7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.

    Images

    1. GotLakes_96pix.jpg
    TaylorItaly likes this.

Recent Reviews

  1. pemuda
    pemuda
    5/5,
    Version: 24.0
    open my eyes for the new journey ..