Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combinations!

For more details on how this mod works, see my tutorial on steam:
https://steamcommunity.com/workshop/filedetails/discussion/916614621/2828702373001389609/

If you enjoy this mod and would like to buy me a coffee:


Spoiler Screenshots :

Seven Seas Branchy v27.jpg
Bagels Sandstorm v27.jpg
LargeLakes Greenhouse v27.jpg
SmallConts Prairie v33.jpg
Pangea Snowball v27.jpg
Megacluster Prairie v33-36.jpg
Lakes Wetland v23.jpg
Maze Normal v23.jpg
IslandPlates TwoSuns v23.jpg


---Map Options---

Base Game options
(not modded by Got Lakes)
  • Resources
  • Start Position
Landmasses - shape your world's land and water (a shuffle that spans four options)
  • Continents: Bagels, Continents, Fractal, Noodles, Numerous Continents, Small Continents
  • Islands: Archipelago, Clusters, Island Plates, Large Islands, Megacluster, Mini Donuts
  • Lakes: Inland Sea, Inverted Donut, Inverted Extras, Lakes, Large Lakes, Seven Seas
  • Pangea: Donut, Hex, Maze, Oval, Pangea, Snake
For detailed info on landmasses, check out my "Reference: Got Lakes Landmasses" guide on steam:
https://steamcommunity.com/workshop/filedetails/discussion/916614621/3006682619665552690/

Customization options (random by default)
  • Mountain Patterns: 7 ways to generate mountain ranges
  • Mountain Clumps: 3 ways of dealing with clumps of mountains
  • River Patterns: 5 ways to generate rivers
  • Extras: 8 choices for additional islands/lakes(*) for your landmass
  • World Wrap: whether the world is round or flat
  • Climate Wrap: whether the world's climate is azimuthal (one pole at center of the map and the other at the edges), global (north/south poles and matching bands of latitude) or a regional (poles and laitutde bands vary depending on the Sunlight option)
  • Climate: 5 distinct temperature ranges (stacks with temperature)
  • Biome: 4 levels of forestation and/or watery features (stacks with rainfall)
  • Sunlight: 3 ways to generate latitude bands
  • Icy Poles: whether to crop out the frozen/coldest part of the map
(*)The Inverted Donut and Inverted Extras landmasses will add extra lakes instead of islands.

Adjustments:
  • Standard options: Sea Level, Temperature, Rainfall
  • Civ Starts: Land Starts, Water Starts, Minor Starts
  • Land and Water: Mountain Level, Hill Level, Volcano Level, Lake Level, River Level, Circumnavigation, Coastal Expansion, Coastal Lowlands
  • Terrain and Features: Geothermal Fissure Level (New!), Desert Level, Tundra Level, Kelp Forest Level, Kelp Forests, Climate Granularity, Grass/Plains Mix, Forest/Jungle Mix, Biodiversity
Additional Options
  • Connected Lands: if enabled, connects all landmass lands into a sprawling pangea. For Lakes and Pangea landmasses, this also connects extra islands to the landmass.
  • Connected Seas: if enabled, randomly connects all salt-water seas into a single network of oceans; also removes coastal ice and prevents impassable natural wonders from blocking chokepoints.
  • Isolated Coasts: if enabled, prevents coastal expansion from connecting lands that are separated by ocean. Also prevents extra islands from expanding the coast of the landmass for water-heavy maps.
  • No Additional Lakes (New!): if enabled, prevents additional non-wonder fresh lakes from spawning after generating the landmass and extras.
  • No Coastal Ice: if enabled, removes all ice adjacent to non-water tiles
  • No Coastal Mountains: if enabled, replaces all coastal mountains with hills
  • No Desert: If enabled, prevents desert from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all non-floodplains terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
  • No Desert Forests: if enabled, overrides biodiversity to avoid placing forests on deserts, just like the base game.
  • No Desert Jungles: if enabled, overrides biodiversity to avoid placing jungles on deserts, just like the base game.
  • No Desert Oases: if enabled, overrides biodiversity to avoid placing oases on deserts.
  • No Floodplains (New!): prevents any type of non-wonder floodplains from spawning.
  • No Forests (New!): prevents non-wonder forests from spawning.
  • No Geothermal Fissures (New!): prevents non-wonder geothermal fissures from spawning.
  • No Grass: If enabled, prevents grassland from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all non-floodplains terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
  • No Grass Jungles: if enabled, replaces all grassland under jungles with plains, just like the base game.
  • No Hills (New!): prevents non-wonder hills from spawning.
  • No Ice: If enabled, prevents ice from spawning.
  • No Jungles (New!): prevents non-wonder jungles from spawning.
  • No Marsh (New!): prevents non-wonder marsh from spawning.
  • No Mountains (New!): prevents non-wonder, non-volcano mountains from spawning.
  • No Plains: If enabled, prevents plains from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all non-floodplains terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
  • No Plains Marsh: if enabled, replaces all plains under marsh with grassland, just like the base game.
  • No Reefs: if enabled, prevents non-wonder reefs from spawning.
  • No Rivers (New!): prevents rivers from spawning.
  • No Snow: If enabled, prevents snow from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all non-floodplains terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
  • No Snow Forests: if enabled, overrides biodiversity to avoid placing forests on snow, just like the base game.
  • No Snow Oases: if enabled, overrides biodiversity to avoid placing oases on snow, just like the base game.
  • No Tundra: If enabled, prevents snow from appearing on the map by using other enabled terrains instead. However, If No Desert, No Grass, No Plains, No Snow, and No Tundra are all enabled, then Got Lakes will randomly remove 1-3 terrain types from the map. If 3 or more terrain types are disabled, then Got Lakes compensates for lack of terrain variety by allowing strategic resources such as horses to appear on all non-floodplains terrain types. WARNING: enabling this may result in challenging and/or unbalanced maps. You might want to try the Climate, Temperature, and Tundra Level options first before messing with this option.
  • No Tundra Forests: if enabled, overrides biodiversity to avoid placing forests on tundra.
  • No Volcanoes (New!): prevents non-wonder volcanoes from spawning.
  • Scrambled Land Luxuries: if enabled, luxuries may appear in unexpected places
  • Thin Mountain Clump Edges: if enabled, uses thinner walls for hollowing-out mountain clumps
  • Turn Seas Into Lakes: if enabled, replaces most if not all salt water into clusters of fresh lakes.

---Other Features---
  • Custom start positioner, now with improved handling of start biases
  • If you have YnAMP then you must set Start Position Link to "Random" in order to use Got Lakes' custom start positioner.​
  • Various map-utility fixes to improve mountains, seas, lakes, rivers, coasts, cliffs, terrain, features, natural wonders, and placement of major civ starting positions
  • Ensures that all land is reachable to settlers despite thick mountain ranges, cliffs, sheets of ice, and impassable natural wonders
  • Capable of enforcing naval circumnavigation
See Got Lakes versus Base Game (steam) for more info.

---Compatibility---

Got Lakes is caught up to the following Civ VI patch: Aug 29, 2023 (Aug 2023 Update)

FULLY compatible with the following:
  • All Civ VI expansions and DLC for regular games
  • Red Death / Battle Royale ruleset
  • Free City States (Revived)
  • JNR's CB Wetlands a.k.a. "Wetlands"
  • Select Natural Wonders++
  • Sukritact's Civ Selection Screen (beware that this one is not compatible with YnAMP)
  • Sukritact's Oceans
  • TCS Pedialite
  • Terra Mirabilis, including wonders that have Lua overrides
  • Custom map sizes such as YnAMP, Larger Map Sizes, and overrides for PerfectWorld
  • Custom frequency of natural wonders
  • Custom natural wonders that either extend Select Natural Wonders++ or simply extend the database (includes most custom wonders)
  • Custom resource mods such as Truly Abundant Resources, Resourceful, and Sukritact's Resources
  • Custom goody huts and goody hut placement
PARTIALLY compatible with the following:
  • Civ6 Plus: Harmony in Diversity (up to 1.3.9 from Jan 1, 2024): supports gameplay overrides (including plot yields), swamps, resource-gen improvements, and goodey hut improvements; other map-gen overrides will have no effect.
  • Customization VI: everything works except for the "Min Distance between" sliders which Got Lakes ignores.
  • Nere's Inland Flooding and Climate Change: provides balance adjustments to things like flood barrier costs and CO2; Got Lakes has its own override for placement of coastal lowlands.
  • Teams Together Strong: allows teammates to start near each other in MP games; Got Lakes has its own start bias improvements so I recommend using TTS for team MP games only; also, TTS might not be compatible with Free City States (Revived).
  • YnAMP Culturally Linked / Relative Distance Starts: these will override Got Lakes' custom start positioner unless you set Start Position Link to Random.

NOT compatible with the following:
  • Better Balanced Starts: has no effect on the custom start positioner
  • CanalsOnHills: prevents Got Lakes from generating hills.
  • Custom natural wonders that don't meet the above-mentioned criteria: without explicit support from Got Lakes, you will never see these wonders on your maps.
  • Origin - Real Start Locations: has no effect; Got Lakes already has its own start bias improvements
  • YD's Better Civil Engineering: prevents Got Lakes from generating hills.

---Known Issues / Limitations---

If you think you've found a bug, let me know and I'll see if I can fix it in the next version of Got Lakes!

---Installation---

Via Steam
:
  1. Log into Steam.
  2. Go to the Got Lakes workshop page for Civilization 6: https://steamcommunity.com/sharedfiles/filedetails/?id=916614621
  3. Subscribe to Got Lakes by clicking Subscribe
  4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
  5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
  6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
  7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.
Via Zip File (Civ Fanatics direct download):
  1. Download Got Lakes Map Script (zip file) from Civ Fanatics.
  2. Unzip the file. You should see a folder called Got Lakes Map Script that contains a few files.
  3. Move the above-mentioned folder to your mods folder. For example, the mods folder on Windows is typically at C:\Users\<user>\My Games\Sid Meier's Civilization VI\Mods.
  4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
  5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
  6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
  7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.
  • GotLakes_96pix.jpg
    GotLakes_96pix.jpg
    3.9 KB · Views: 865
  • Like
Reactions: TaylorItaly
Author
Scrum Lord
Downloads
10,704
Views
11,983
First release
Last update
Rating
5.00 star(s) 3 ratings

Latest updates

  1. A Whole Lot of Nothing!

    Version 37.0 A Whole Lot of Nothing... Introducing the following checkboxes: No Additional...
  2. Support for Select Natural Wonders++

    Version 36.2 Added compatibility with the Select Natural Wonders++ mod and its related natural...
  3. Support for Free City States

    Version 36.1 Added compatibility with the Free City States (Revived) mod to allow free cities...
  4. New Landmasses and Adjusted Rivers!

    Version 36.0 Introducing Four New Landmasses! Numerous Continents: a predictable number of...
  5. Mod Compatibility and Bug Fixes

    Version 35.4 Improved Mod Compatibility: Added support for JNR's CB Wetlands by checking for...
  6. Bug Fix - Turn Seas Into Lakes

    Version 35.3 Fixed a bug that was causing the Turn Seas Into Lakes option to turn seas into...
  7. TCS Pedialite Support + Adjustment to Turn Seas Into Lakes

    Version 35.2 Added support for TCS Pedialite by fixing the contents of the Got Lakes...
  8. Fixes to Resource Overrides and Start Positions

    Version 35.1 Limited-terrain maps no longer override the placement of resources on any type of...
  9. Reorganized Options, HD Support, and More!

    Version 35.0 Reorganized Options! The Landmass Shuffle and random-by-default options have...
  10. Extreme Coastal Lowlands, TTS Support, and More!

    Version 34.0 Extreme Coastal Lowlands! Introducing Coastal Lowlands: a new option that...

Latest reviews

This is truly an excellent mod that adds a great variety of options to map generation.
Exellent!!
Best Map-Script ever!!
open my eyes for the new journey ..
Top Bottom