Hello everyone!
I've been having lots of trouble lately with my unique unit that I named the Timetraveller. The plan is to make them fully heal each turn. However, it would seem that using the 'EFFECT_ADJUST_UNIT_HEALING_MODIFIERS' and pumping it up to 100 doesn't change a thing for its healing...
Currently, all units heal at the end of a round rather than at the beginning of that civ's turn.
The difference between the current implementation and healing at the beginning of your civ's turn is essentially the same in a single player game since you go first each round. (Though it gives the...
As the title says I want to create a simple mod that removes healing when you select a promotion, I would rather have healing as something you would select if that unit was up for a promotion. Just like in Civ V. I've looked through the "Promotions" and "ModifierArguments" but can't seem to...
Only thing i see so far is MODIFIER_PLAYER_DISABLE_HEALING but doesn't seem to actually have effect.:sad: It seems kinda impossible for me now without lua script?
So I single handedly :dance: rescue Monty's capital from Russia after an emergency was declared as a result of that dirty Peter guy getting his hands on it (I am Gilgabro...so it was always going to be on the cards :mischief:).
And there's two bonuses as a result:
1) The money
2) Member units...
Couple of odd issues.
1) I have a couple of swordsmen who haven't healed at all in quite a few turns of being stationary. Eventually I moved them into my borders to see if that would make any difference, and it hasn't.
Turn 389:
Turn 390:
Turn 394:
Turn 399:
Annnd so on.
2) More just...
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