help needed

  1. G

    Function for a Live Tuner Panel

    I would like to create a custom function and access it from a live tuner panel. I have created a Lua file and can load it by identifying it as a <LoadStates> item in the ltp file. It initializes variables that I use in the live tuner panel and seems to work as expected. However, when I add a...
  2. R

    [BNW] Horrific Modded Early Game Lag

    For some reason, when I play a modded game when I click "Next Turn" it takes between 3-4 Minutes for the AI turns to process. This issue just started happening after a previously modded game that took ~550 turns without any issues. Also, city states take up a bulk of the turn time (~2 Minutes)...
  3. C

    World rankings "?" issue. (Fixed)

    So, I uploaded my mod a couple days ago, done some changes and updates but there is one issue I have and I can't for the life of me figure out where I went wrong. I have downloaded a couple modded civs that I see with the same issue. https://i.gyazo.com/8bffd96da56cdd4a5f00b673eb88835a.jpg...
  4. Lilpanda

    Mod will build but leader and civ don't appear in list

    Hi everyone, I'm trying to hack together my first mod and I can't seem to get my new civ and leader to appear in the list when I create a new game. My mod builds without errors and appears in the additional content list. I've been trying to emulate Arwicks prussia but I can't figure out what...
  5. IgorS

    How to change text?

    Hi. I am trying to mod Civ VI, nothing too complex, just changing the text and city lists. I try what I did in Civ V, but it appears that there is something new about Civ VI modding I just don't know, and can't find the answer anywhere. For starters, I want to change Frederick Barbarossa's name...
  6. N

    How can I make the barbarians loot more frequently?

    I have once been surrounded by many of the barbarians, but they just suicide-attack my city and do not do any harm to my improvements. So they have just become some kind of guards for my civilizations and the beeing which reduce the happiness of the game and reduce the difficulty. I wonder if...
  7. KommissarReb

    Betray Your Colony mod: Prompt doesn't appear

    When you play this mod, supposedly immediately after you declare independence you get a prompt that says this. But when I declared independence, it never appeared for me. I seem to be the only one having this problem as far as I can tell, but would anyone know the possible problem? I played...
  8. RoxyRiku94

    [BNW] Lua Functions do not work properly

    Hey Guys, I'm RoxyRiku94 again. I managed to complete my first civilization, but whenever I try to load the mod for testing purposes into the game, Civilization V crashes. I loaded the mod alone to make sure that it was my modded civ that causes the CTD. This particular log entry has took my...
  9. RoxyRiku94

    Help needed! Trying to port a model for use in Civ V

    Hey Guys, it's me, RoxyRiku94. I'm currently trying to follow Deliverator's Tutorial of porting a model with Civ V Animations, with the difference of porting a model from XNALara to Blender. But whenever I try to copy the mesh into the .blend file of the wanted Civ V unit, it always gives out a...
  10. S

    [BNW] How to restore vanilla files

    So I installed a bunch of mods through the Multiplayer Mod Workaround, but many of my games crash due to incompatibilities. And I can't use logging to find which one it is, because they're encoded in the game now, and can't be removed(the heavy ones like Advanced Air Units, Enlightment Era). I...
  11. S

    [BNW] Custom/Modded Civs don't show up for selection

    All my other mods work perfectly fine, but installed custom Civs don't work. I click them in the mod selection, but they aren't available for choosing. I started a game, and they were in the Civiliopedia, meaning the mod was installed. Also, one of the custom mods changed Byzantium's unique...
  12. S

    [BNW] Custom/Modded Civs aren't showing up

    All my other mods work perfectly fine, but installed custom Civs don't work. I click them in the mod selection, but they aren't available for choosing. I started a game, and they were in the Civiliopedia, meaning the mod was installed. Also, one of the custom mods changed Byzantium's unique...
  13. isnorden

    Doubling specific luxuries: how do I code this?

    After using a mod that doubles the amount of strategic resources on the map, I wondered if there was a way to double the amount of specific luxuries (say, Gold or Silver) for all civs. If that's possible without a DLL hack, could you please tell me how? Thank you again!
  14. T

    Help with district placement needed

    Hi, I am trying to place an Industrial Zone in the tile NW, NW, W from Cairo but the game doesnt allow me to do so. I am unable to find an explanation for that in Civilopedia or by googling. Anybody able to teach me as to what went wrong?
  15. M

    Builder suggestions... (With mods)

    Hi! I seem to have a problem. I don't get any builder suggestions so i have to manually enter the city and check which tiles i need to improve. I'm sure this has something to do with some mod that i have installed. I'm guessing it's actually a feature of a mod. I want to keep all my mods but...
  16. isnorden

    [BNW] Four new beliefs: are these codeable?

    Sailors' Chapel (follower belief): +1 :c5faith: Faith from Harbors; +2 :c5faith: Faith from Seaports. Ave Stella Maris (follower belief): May buy pre-Industrial water units with :c5faith: Faith. Doing Business in Great Waters (enhancer belief): The player's religion exerts double normal...
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