I have no clue if this is an error, or a mishandling on my part or something, but i disabled all the military, diplomacy and even city strategy ai tweaks in the CommunityOptions.sql, CommunityPatchDLLChanges.xml, and Core Tables/CustomModOptions.xml too, but AI on Emperor (didn't test with other...
I don't know what I'm missing on this one. I'm sure all the tiles are high enough appeal, no improvements, even the game thinks they're suitable spots and highlights them. However, the action button containing the option "Create National Park" does not show up in the lower right corner next to...
I'm trying to create a world wonder, and while i have all the effects i want and the art ready i wanted to give it a special effect, which would be to give +1 gold for every gold producing building (e.g market, bank) it would be extremely tedious to do by hand for each building so i remembered...
I am currently trying to use Whoward's pick n mix mods, since I don't want to play with the community patch(the minimal gameplay changes are just not my type, while it is a wonderful mod).
However, smart ai doesn't seem to work for me. When I have artificial unintelligence mod on, archers move...
I'm trying to make it so some buildings give extra great person points during golden ages. I am using Keniisu's R&F Civ template. This is my first mod. I kinda know what I'm doing in the ModBuddy, but I'm not entirely sure how SQLite works. Here is what I have in the UA sql: (there's probably a...
Hello! I made this .xml file for my civ, that should give my units a +10 attack bonus in their own territory.
There are no error messages in my Database.log and the game runs fine, yet the effect never appears.
I think the game swallows my code, but it never thinks its conditions are met...
Hello, I am currently trying to make my first own civ in civ 6, I have used Josh Atkins YouTube tutorial and used his template. Now I am stuck at adding the ability to my new civ, that enables all units to ignore hills.
I have written this code so far.
Here it is as xml:
<?xml version="1.0"...
As the title reads my friends and I are unable to reload our saved game. What happens when they try and join back in is the count down will start everything seems fine, but when the count hits zero the host loads in while everyone else is stuck in the lobby, after a few moments everyone...
This is the first time i make a mod of any kind on any game, I am trying to redo the Days of Sadat Kuwait mod from civ 5 in civ 6 and to do so, i followed a tutorial :
Basically i keep on getting errors and need help fixing the mod and updating it to be compatible with R&F. Any help would be...
I've lurked on these forums for some time now. I've been using them as a resource to learn about the game and to start the process of making my own civilizations and mods for Civ V. Lately I've tried my hand at making custom civilizations for me and my friends to play with in our custom games...
(RUTI is the name of my mod)
My goal is to make an effect on improvement which generate +1 Food (on improvement, not on resource) per each adjacent resources which have the tag = "CLASS_FOOD" (only the resources, nothing else).
Such resources provide already a minimum of 1 food, and are all...
Sorry if this has been answered elsewhere, but I couldn't find it.
I'm just looking for help with how to make map scripts. A tutorial on creating randomized maps in python would be fantastic.
If it helps in finding the right tutorial, what I want to create is a randomized map in the Caribbean...
Hi everyone. I'm not sure If I'm oblivious or I'm doing something wrong.
I recently installed this mod with already owning CIV4 BTS on Steam planning to expand my gameplay.
When I installed the mod and tried to play it, an error message popped up saying: "The executable hasn't been found. Please...
Hi all,
Currently working on a mod, mostly tweaking Expansion1_Governments.xml
The flat inherent bonuses to governments (not replicated in their wildcard policies) are set as "GOVERNMENTBONUS_X" Values. The xml file in question allows you to modify their percentage values, but not the type of...
Hello!
I have my custom map scenario with starting cities on it already and I wanted to add religion to them. Simply, when I start scenario I want that there will be 3 religions founded already, specify which cities subject to them and also I want to block a possibility of founding new religons...
I'm still fairly new to this so my work is a bit messy, I'm still learning. I have a lot of parts working, but I'm not sure how to fix some of the others. I'm not sure what size the map should be for the civ selection menu so not all of it is on screen. I might not even have the right DDS...
So I my recent game I noticed Caesar and Attila were on teams and I never set it up to do that and I double checked the startup nobody should be on team does anyone know how to fix this?
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