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This mod by (beanlord and Nexus Gaming) {link to yt https://www.youtube.com/@nexusgaming3727} focus on adding to the industrial age and eliminates the modern age. it adds unit balances and make the expansion phase last longer. note that this modpack is not complete and more will be added in the...
Hello CivFans!
I’m Zegangani, a fellow CivFanatic and Civilization VI Modder. I'm a huge Fan of the Civilization Franchise, and while I haven't played Civ IV and prior iterations (and Spin-Offs), I'm still familiar with many of their Mechanics, which I really like (especially Civ IV's), and...
The first in the new line of, "What-if" style graphics.
A replacement of the vanilla ironclad for the Japanese culture group. :)
Model by Matsuda123, Texture by Kine100, and Animation by Mattem.
I put this
"insert into Yields values ('YIELD_TEST', 'LOC_YIELD_TEST_NAME', '[ICON_Faith]', -0.5, 1);"
in a .sql file and it shows up in the Yields table as a new yield. I also made granary produce 1 "test" per turn which it says it does, but how do I display how much of the new yield I...
Hello everyone,
I've been playing Civ V for a year or three-four on and off and in total about 10-15 games that I finished out of about 20 played. (Most of the ones I didn't finish were due to the game ending up crashing at some point...) recently I was looking for some mods to spice up the...
I have no clue how the AI on the second easiest difficulty is completely whooping me but they are lol. I usually will get into first in literacy at the start, and will have a super low ranked army, like 8 out of 8 players on demograhics but can fight my way out of a war ahead if one starts, but...
So I'm new to the modding scene. I've never done any kind of programming, coding, code editing or anything of the like in my life. But I decided to throw my hat in the ring and try for making a basic mod using the ModBuddy in the Development tools.
I'm following the guides I can find and using...
This mod adds The Chickasaw to the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=1120371905
UA: Kohta Falaya: Gain a Settler in the Capital upon founding a Pantheon and every time a Great Prophet is born. Recieve faith for founding or conquering a city.
UU: Missipi' Raider...
Hub for RFormica's Alternate Leaders and Civilizations.
---Nothing has been released yet. I had put this thread out when one of my mods was ready for release but it ended up being broken---
Very first time modding, almost 0 prior experience and the 'Jasper Kitty' example mod isn't helping much. I need help with two things in my mod, one significantly more complicated than the other. The 'easier' one first:
-How do I make an Encampment District replacement?
I need a complete copy...
Hey guys,
So in the mod I am creating, I want a civilization's special unit to be Modern Armor, except it has 2 range and does ranged attacks, I do not know too much about modding, but it seems possible so I want to see if anyone can do it :)
Thanks!
A quick question that I figured would spur some discussion; so I made it into its own thread.
Civilization V had this feature and you could easily circumvent it by installing them as dlc, or reloading a previously modded save.
So does Civilization VI block achievements when you have a mod...
For some odd reason, whenever I play an Earth map, the Incan or Aztec starting location is shown. This makes the gameplay odd as the scale is very small even in the start of the game.
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